Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@0a1be9a Make loadChunksForMoveAsync use new chunk system load calls
This commit is contained in:
granny
2024-07-31 04:10:29 -07:00
parent 0bd557933c
commit b3623faa77
11 changed files with 48 additions and 48 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Config for skipping night
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index f7e586f069a55728939c435ee9127b3f04941991..6754f41a302d496d3796155665af7aebb716c4b4 100644
index ce5da7fc2d94a4b54e2a33de1e3ac629e4ed80bc..0d690ba8f752cc95812da2cad5b7c297b0289b30 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -704,7 +704,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
@@ -661,7 +661,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
long j;