Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@0a1be9a Make loadChunksForMoveAsync use new chunk system load calls
This commit is contained in:
granny
2024-07-31 04:10:29 -07:00
parent 0bd557933c
commit b3623faa77
11 changed files with 48 additions and 48 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Customizable sleeping actionbar messages
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index e144c56fc79cc5f257ae840c0460d23b931a14d7..5422949d30e01070da58fbdfe480c61830eea6ab 100644
index d70af5d1e743a981ffc3d85d06a7602925664148..9b38adcdabb22c42611aad8d1ed226542d34ac34 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1099,11 +1099,27 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
@@ -1056,11 +1056,27 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
if (this.canSleepThroughNights()) {
if (!this.getServer().isSingleplayer() || this.getServer().isPublished()) {
int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);