Config for mob last hurt by player time

This commit is contained in:
BillyGalbreath
2025-01-12 14:51:11 -08:00
committed by granny
parent 32c1652b43
commit b3e72ea80c
4 changed files with 27 additions and 59 deletions

View File

@@ -143,6 +143,7 @@ public class PurpurWorldConfig {
public boolean thunderStopsAfterSleep = true;
public boolean persistentTileEntityLore = false;
public boolean persistentTileEntityDisplayName = true;
public int mobLastHurtByPlayerTime = 100;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -175,6 +176,7 @@ public class PurpurWorldConfig {
}
persistentTileEntityLore = getBoolean("gameplay-mechanics.persistent-tileentity-lore", persistentTileEntityLore);
persistentTileEntityDisplayName = getBoolean("gameplay-mechanics.persistent-tileentity-display-name", persistentTileEntityDisplayName);
mobLastHurtByPlayerTime = getInt("gameplay-mechanics.mob-last-hurt-by-player-time", mobLastHurtByPlayerTime);
}
public int daytimeTicks = 12000;