fix build

This commit is contained in:
William Blake Galbreath
2021-06-27 02:31:07 -05:00
parent 17368d1aa9
commit b4e0fc7bc5
3 changed files with 886 additions and 476 deletions

View File

@@ -1,8 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Initial Source <auto@mated.null>
Date: Sat, 26 Jun 2021 23:30:37 -0500
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sat, 21 Mar 2020 20:12:48 -0700
Subject: [PATCH] Tuinity API Changes
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index e88b47a838dc472ad64271a518ee1789f7be19fa..f55ae8275c297c4c86215fba8d7197ffe9715879 100644

File diff suppressed because it is too large Load Diff

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@@ -45,10 +45,10 @@ index f96def2ebdf114823c322c2d4318d039e20eab97..2affff346a7fe81480e86cb61996039d
@Override
diff --git a/src/main/java/net/minecraft/world/phys/AABB.java b/src/main/java/net/minecraft/world/phys/AABB.java
index 120498a39b7ca7aee9763084507508d4a1c425aa..0dfc639043998cd3bd32afaaf8153459172cc9f9 100644
index 6f7e6429c35eea346517cbf08cf223fc6d838a8c..6a77112180556675af38cb1b3ce0b38a42ce9525 100644
--- a/src/main/java/net/minecraft/world/phys/AABB.java
+++ b/src/main/java/net/minecraft/world/phys/AABB.java
@@ -356,4 +356,10 @@ public class AABB {
@@ -367,4 +367,10 @@ public class AABB {
public static AABB ofSize(Vec3 center, double dx, double dy, double dz) {
return new AABB(center.x - dx / 2.0D, center.y - dy / 2.0D, center.z - dz / 2.0D, center.x + dx / 2.0D, center.y + dy / 2.0D, center.z + dz / 2.0D);
}