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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 466820160 Upstream Update (#5211) 2a0ee4b65 Add support for hex color codes in console 4e958e229 We're going on an Adventure! (#4842) 1a9735611 Stop loop when flags set to false (#5101) a5928db4a [Auto] Updated Upstream (CraftBukkit)
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@@ -0,0 +1,37 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Wed, 3 Jul 2019 23:58:31 -0500
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Subject: [PATCH] Disable loot drops on death by cramming
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 4e2149b422a643bd30c8d8d13adc9e5f5f2a8cca..762f65d7e12c020f4acdc8a0a9a102997442a45e 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1501,8 +1501,10 @@ public abstract class EntityLiving extends Entity {
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this.dropInventory(); // CraftBukkit - from below
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if (this.cW() && this.world.getGameRules().getBoolean(GameRules.DO_MOB_LOOT)) {
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+ if (!(damagesource == DamageSource.CRAMMING && world.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
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this.a(damagesource, flag);
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this.dropDeathLoot(damagesource, i, flag);
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+ } // Purpur
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}
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// CraftBukkit start - Call death event
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org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index c6682064ff5d653d14f658396a6a5461d4554fab..8d1ad37f17935331ee867c15f91842cdc53d4450 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -112,6 +112,11 @@ public class PurpurWorldConfig {
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idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
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}
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+ public boolean disableDropsOnCrammingDeath = false;
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+ private void miscGameplayMechanicsSettings() {
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+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
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+ }
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+
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public int playerSpawnInvulnerableTicks = 60;
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public boolean playerInvulnerableWhileAcceptingResourcePack = false;
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private void playerInvulnerabilities() {
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