Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@cdad49b7 Do not mark plugin tickets as forced; keep correct ticket types
PaperMC/Paper@a1c4fc96 Add generic ticket identifier
PaperMC/Paper@745881bb Update Moonrise common for 1.21.5
PaperMC/Paper@e9d00eb6 Apply Moonrise patch
PaperMC/Paper@ef0f0d10 Copy Moonrise 1.21.5 update over
This commit is contained in:
granny
2025-04-01 22:26:42 -07:00
parent aa0bf38f14
commit b81ab42440
15 changed files with 85 additions and 85 deletions

View File

@@ -9,7 +9,7 @@
private final RandomSequences randomSequences;
// CraftBukkit start
@@ -350,7 +_,24 @@
@@ -586,7 +_,24 @@
// CraftBukkit end
this.tickTime = tickTime;
this.server = server;
@@ -35,15 +35,15 @@
this.serverLevelData = serverLevelData;
ChunkGenerator chunkGenerator = levelStem.generator();
// CraftBukkit start
@@ -431,6 +_,7 @@
this.gameEventDispatcher = new GameEventDispatcher(this);
this.randomSequences = Objects.requireNonNullElseGet(randomSequences, () -> this.getDataStorage().computeIfAbsent(RandomSequences.TYPE));
@@ -670,6 +_,7 @@
this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
// Paper end - rewrite chunk system
this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
+ this.preciseTime = this.serverLevelData.getDayTime(); // Purpur - Configurable daylight cycle
}
// Paper start
@@ -477,7 +_,7 @@
@@ -716,7 +_,7 @@
}
int _int = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
@@ -52,7 +52,7 @@
// Paper start - create time skip event - move up calculations
final long newDayTime = this.levelData.getDayTime() + 24000L;
org.bukkit.event.world.TimeSkipEvent event = new org.bukkit.event.world.TimeSkipEvent(
@@ -594,6 +_,13 @@
@@ -835,6 +_,13 @@
this.serverLevelData.getScheduledEvents().tick(this.server, l);
Profiler.get().pop();
if (this.serverLevelData.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)) {
@@ -66,7 +66,7 @@
this.setDayTime(this.levelData.getDayTime() + 1L);
}
}
@@ -601,7 +_,21 @@
@@ -842,7 +_,21 @@
public void setDayTime(long time) {
this.serverLevelData.setDayTime(time);
@@ -89,7 +89,7 @@
public void tickCustomSpawners(boolean spawnEnemies, boolean spawnFriendlies) {
for (CustomSpawner customSpawner : this.customSpawners) {
@@ -678,9 +_,17 @@
@@ -946,9 +_,17 @@
&& this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
&& !this.getBlockState(blockPos.below()).is(Blocks.LIGHTNING_ROD);
if (flag) {
@@ -109,7 +109,7 @@
skeletonHorse.setAge(0);
skeletonHorse.setPos(blockPos.getX(), blockPos.getY(), blockPos.getZ());
this.addFreshEntity(skeletonHorse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
@@ -738,7 +_,7 @@
@@ -1006,7 +_,7 @@
pointOfInterestType -> pointOfInterestType.is(PoiTypes.LIGHTNING_ROD),
blockPos -> blockPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, blockPos.getX(), blockPos.getZ()) - 1,
pos,
@@ -118,7 +118,7 @@
PoiManager.Occupancy.ANY
);
return optional.map(blockPos -> blockPos.above(1));
@@ -787,8 +_,26 @@
@@ -1055,8 +_,26 @@
int _int = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
Component component;
if (this.sleepStatus.areEnoughSleeping(_int)) {
@@ -145,7 +145,7 @@
component = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(_int));
}
@@ -921,6 +_,7 @@
@@ -1189,6 +_,7 @@
@VisibleForTesting
public void resetWeatherCycle() {
// CraftBukkit start
@@ -153,7 +153,7 @@
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -928,6 +_,7 @@
@@ -1196,6 +_,7 @@
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
@@ -161,7 +161,7 @@
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
@@ -2331,7 +_,7 @@
@@ -2644,7 +_,7 @@
// Spigot start
if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
// Paper start - Fix merchant inventory not closing on entity removal