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Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly Paper Changes: 821ce25d9 Significantly improve performance of the end generation 2b2e4fd65 Add Wandering Trader spawn rate config options 7263cbca7 [CI-SKIP] [Auto] Rebuild Patches 1c63aff6d Villager resetOffers API 8d8d74a5f Patch 2 references an invalid variable e6d7bdca1 [CI-SKIP] fixed sed -i for bsd sed (#4782) 7ae47d4eb [CI-SKIP] Remove Waving banner fix (#4786)
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@@ -0,0 +1,37 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Wed, 3 Jul 2019 23:58:31 -0500
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Subject: [PATCH] Disable loot drops on death by cramming
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 4f75fe92b..ace0743eb 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1485,8 +1485,10 @@ public abstract class EntityLiving extends Entity {
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this.dropInventory(); // CraftBukkit - from below
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if (this.cW() && this.world.getGameRules().getBoolean(GameRules.DO_MOB_LOOT)) {
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+ if (!(damagesource == DamageSource.CRAMMING && world.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
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this.a(damagesource, flag);
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this.dropDeathLoot(damagesource, i, flag);
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+ } // Purpur
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}
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// CraftBukkit start - Call death event
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org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 4c3e13cf6..189b32a6f 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -112,6 +112,11 @@ public class PurpurWorldConfig {
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idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
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}
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+ public boolean disableDropsOnCrammingDeath = false;
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+ private void miscGameplayMechanicsSettings() {
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+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
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+ }
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+
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public int playerSpawnInvulnerableTicks = 60;
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public boolean playerInvulnerableWhileAcceptingResourcePack = false;
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private void playerInvulnerabilities() {
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