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Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly Paper Changes: 821ce25d9 Significantly improve performance of the end generation 2b2e4fd65 Add Wandering Trader spawn rate config options 7263cbca7 [CI-SKIP] [Auto] Rebuild Patches 1c63aff6d Villager resetOffers API 8d8d74a5f Patch 2 references an invalid variable e6d7bdca1 [CI-SKIP] fixed sed -i for bsd sed (#4782) 7ae47d4eb [CI-SKIP] Remove Waving banner fix (#4786)
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@@ -0,0 +1,21 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index 7f89b269e..5ec8c9484 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -243,7 +243,7 @@ public abstract class EntityArrow extends IProjectile {
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Vec3D vec3d = this.getMot();
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this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.despawnCounter = 0;
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+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
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}
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@Override
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