Implement configurable search radius for villagers to spawn iron golems

This commit is contained in:
William Blake Galbreath
2025-01-12 15:04:38 -08:00
committed by granny
parent dcc3d19905
commit bc307f6750
3 changed files with 12 additions and 41 deletions

View File

@@ -119,6 +119,14 @@
}
private boolean hungry() {
@@ -928,6 +_,7 @@
}
public void spawnGolemIfNeeded(ServerLevel serverLevel, long gameTime, int minVillagerAmount) {
+ if (serverLevel.purpurConfig.villagerSpawnIronGolemRadius > 0 && serverLevel.getEntitiesOfClass(net.minecraft.world.entity.animal.IronGolem.class, getBoundingBox().inflate(serverLevel.purpurConfig.villagerSpawnIronGolemRadius)).size() > serverLevel.purpurConfig.villagerSpawnIronGolemLimit) return; // Purpur - Implement configurable search radius for villagers to spawn iron golems
if (this.wantsToSpawnGolem(gameTime)) {
AABB aabb = this.getBoundingBox().inflate(10.0, 10.0, 10.0);
List<Villager> entitiesOfClass = serverLevel.getEntitiesOfClass(Villager.class, aabb);
@@ -1001,6 +_,12 @@
@Override

View File

@@ -2928,6 +2928,8 @@ public class PurpurWorldConfig {
public int villagerLobotomizeCheckInterval = 100;
public boolean villagerLobotomizeWaitUntilTradeLocked = false;
public boolean villagerDisplayTradeItem = true;
public int villagerSpawnIronGolemRadius = 0;
public int villagerSpawnIronGolemLimit = 0;
private void villagerSettings() {
villagerRidable = getBoolean("mobs.villager.ridable", villagerRidable);
villagerRidableInWater = getBoolean("mobs.villager.ridable-in-water", villagerRidableInWater);
@@ -2964,6 +2966,8 @@ public class PurpurWorldConfig {
villagerLobotomizeCheckInterval = getInt("mobs.villager.lobotomize.check-interval", villagerLobotomizeCheckInterval);
villagerLobotomizeWaitUntilTradeLocked = getBoolean("mobs.villager.lobotomize.wait-until-trade-locked", villagerLobotomizeWaitUntilTradeLocked);
villagerDisplayTradeItem = getBoolean("mobs.villager.display-trade-item", villagerDisplayTradeItem);
villagerSpawnIronGolemRadius = getInt("mobs.villager.spawn-iron-golem.radius", villagerSpawnIronGolemRadius);
villagerSpawnIronGolemLimit = getInt("mobs.villager.spawn-iron-golem.limit", villagerSpawnIronGolemLimit);
}
public boolean vindicatorRidable = false;