Implement configurable search radius for villagers to spawn iron golems

This commit is contained in:
William Blake Galbreath
2025-01-12 15:04:38 -08:00
committed by granny
parent dcc3d19905
commit bc307f6750
3 changed files with 12 additions and 41 deletions

View File

@@ -2928,6 +2928,8 @@ public class PurpurWorldConfig {
public int villagerLobotomizeCheckInterval = 100;
public boolean villagerLobotomizeWaitUntilTradeLocked = false;
public boolean villagerDisplayTradeItem = true;
public int villagerSpawnIronGolemRadius = 0;
public int villagerSpawnIronGolemLimit = 0;
private void villagerSettings() {
villagerRidable = getBoolean("mobs.villager.ridable", villagerRidable);
villagerRidableInWater = getBoolean("mobs.villager.ridable-in-water", villagerRidableInWater);
@@ -2964,6 +2966,8 @@ public class PurpurWorldConfig {
villagerLobotomizeCheckInterval = getInt("mobs.villager.lobotomize.check-interval", villagerLobotomizeCheckInterval);
villagerLobotomizeWaitUntilTradeLocked = getBoolean("mobs.villager.lobotomize.wait-until-trade-locked", villagerLobotomizeWaitUntilTradeLocked);
villagerDisplayTradeItem = getBoolean("mobs.villager.display-trade-item", villagerDisplayTradeItem);
villagerSpawnIronGolemRadius = getInt("mobs.villager.spawn-iron-golem.radius", villagerSpawnIronGolemRadius);
villagerSpawnIronGolemLimit = getInt("mobs.villager.spawn-iron-golem.limit", villagerSpawnIronGolemLimit);
}
public boolean vindicatorRidable = false;