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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b4f04ff Add Plugin#getDataPath (#11080) PaperMC/Paper@05e5865 Add ItemType#getItemRarity (#11049) PaperMC/Paper@aa929d6 Call PlayerLaunchProjectileEvent for wind charge (#10911) PaperMC/Paper@8b23018 Avoid collision shapes outside world border in findFreePosition PaperMC/Paper@3b45454 Port random ticking optimisation from Moonrise PaperMC/Paper@77fcb29 Apply incremental player/level saving patch PaperMC/Paper@9fd7710 Apply automatic regionfile header recalculation patch PaperMC/Paper@b57b24d Do not try to stop main thread during watchdog shutdown PaperMC/Paper@2cd8c46 Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897)
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 1d349c11a98977c84808c60124e58dfe5ea233e6..73e1f32dd8fa03c715b650eaffc971806fc9a119 100644
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index a36cf62aaa419dc79880798bec22b83b804aceb7..2cabae54219b4921f9f01047236e8b86f3dd58a5 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -848,10 +848,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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@@ -896,10 +896,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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if (flag1) {
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