Fix better mending to use damage percent instead of damage amount

This commit is contained in:
William Blake Galbreath
2019-08-01 12:52:07 -05:00
parent 6064bbc422
commit c04a513866
2 changed files with 42 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
From 65faec0d7231fcc6398d09453e4ce4cf4632014b Mon Sep 17 00:00:00 2001
From 94c7706024d3ed24336b9985ceedcf34b8a96620 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Thu, 25 Jul 2019 18:07:37 -0500
Subject: [PATCH] Implement elytra settings
@@ -64,10 +64,10 @@ index 9e86ef4c..832cea63 100644
itemstack.subtract(1);
} else ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory();
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index 0e164840..d9b63547 100644
index 41e88916..43e89b99 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -393,7 +393,7 @@ public final class ItemStack {
@@ -402,7 +402,7 @@ public final class ItemStack {
int j;
if (i > 0) {
@@ -76,7 +76,7 @@ index 0e164840..d9b63547 100644
int k = 0;
for (int l = 0; j > 0 && l < i; ++l) {
@@ -439,6 +439,12 @@ public final class ItemStack {
@@ -448,6 +448,12 @@ public final class ItemStack {
if (this.isDamaged(i, t0.getRandom(), t0 instanceof EntityPlayer ? (EntityPlayer) t0 : null)) {
consumer.accept(t0);
Item item = this.getItem();