add default silverfish movement speed & attack damage attributes

This commit is contained in:
granny
2024-06-21 00:26:19 -07:00
parent b5f1c487e7
commit c0f5e78dc2
41 changed files with 268 additions and 262 deletions

View File

@@ -18,10 +18,10 @@ index 9bb75b49ea2d0bd8aafbe537b65f86eb04f6cfe2..612907fe87e46b5b13ed80635f203fa9
if (!this.level().isClientSide) {
this.startConverting(player.getUUID(), this.random.nextInt(level().purpurConfig.zombieVillagerCuringTimeMax - level().purpurConfig.zombieVillagerCuringTimeMin + 1) + level().purpurConfig.zombieVillagerCuringTimeMin); // Purpur
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index c7fdfbfdccb3acac1f6ad2fb6c660d810ca39d5c..3c2f3e5441da0dea12d6ff9746e0fe8935b7bc4f 100644
index 0555c449dfd7138e3004d4597302ebb006c2f506..10ad786e7c0fe825168e88d634b9dc7165c6ab51 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -2908,6 +2908,7 @@ public class PurpurWorldConfig {
@@ -2912,6 +2912,7 @@ public class PurpurWorldConfig {
public boolean zombieVillagerTakeDamageFromWater = false;
public int zombieVillagerCuringTimeMin = 3600;
public int zombieVillagerCuringTimeMax = 6000;
@@ -29,7 +29,7 @@ index c7fdfbfdccb3acac1f6ad2fb6c660d810ca39d5c..3c2f3e5441da0dea12d6ff9746e0fe89
private void zombieVillagerSettings() {
zombieVillagerRidable = getBoolean("mobs.zombie_villager.ridable", zombieVillagerRidable);
zombieVillagerRidableInWater = getBoolean("mobs.zombie_villager.ridable-in-water", zombieVillagerRidableInWater);
@@ -2925,6 +2926,7 @@ public class PurpurWorldConfig {
@@ -2929,6 +2930,7 @@ public class PurpurWorldConfig {
zombieVillagerTakeDamageFromWater = getBoolean("mobs.zombie_villager.takes-damage-from-water", zombieVillagerTakeDamageFromWater);
zombieVillagerCuringTimeMin = getInt("mobs.zombie_villager.curing_time.min", zombieVillagerCuringTimeMin);
zombieVillagerCuringTimeMax = getInt("mobs.zombie_villager.curing_time.max", zombieVillagerCuringTimeMax);