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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing) PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled PaperMC/Paper@1330880 Add Friction API to minecarts PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524) PaperMC/Paper@40a960d Rebuild patches PaperMC/Paper@dfedf79 Correctly cancel consumption of consumable PaperMC/Paper@147b796 get previous redstone level from the right state for experimental wires PaperMC/Paper@ad9c58e Only expose velocity relative tp flags to API (#11532) PaperMC/Paper@f273e6e Set updatingMinecraft to false PaperMC/Paper@c5c1250 [ci skip] Remove leftover todo file (#11540) PaperMC/Paper@7ee4835 Correctly clear explosion density cache(#11541) PaperMC/Paper@52a0590 Updated Upstream (Bukkit/CraftBukkit) (#11543) PaperMC/Paper@5c0930d Fix fix recipe iterator patch PaperMC/Paper@1de0130 re-add a dispense fix patch PaperMC/Paper@16d7d73 bunch more general fixes PaperMC/Paper@a5d7426 Correctly support RecipeChoice.empty (#11550) PaperMC/Paper@85c870e Correct update cursor (#11554) PaperMC/Paper@d19be64 Fix NPE with spark when CraftServer is not init yet (#11558) PaperMC/Paper@92131ad Decrease dead entity teleport warning (#11559)
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47
patches/server/0091-Infinity-bow-settings.patch
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47
patches/server/0091-Infinity-bow-settings.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 4 Oct 2020 19:08:53 -0500
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Subject: [PATCH] Infinity bow settings
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diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java
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index bb593209c95c9cf1f9c5d52d52fab4a33ddbabcf..1d4d0799a86b9940b5e3b614c5a188ade5133f7e 100644
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--- a/src/main/java/net/minecraft/world/item/BowItem.java
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+++ b/src/main/java/net/minecraft/world/item/BowItem.java
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@@ -28,6 +28,11 @@ public class BowItem extends ProjectileWeaponItem {
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return false;
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} else {
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ItemStack itemStack = player.getProjectile(stack);
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+ // Purpur start
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+ if (world.purpurConfig.infinityWorksWithoutArrows && itemStack.isEmpty() && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, stack) > 0) {
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+ itemStack = new ItemStack(Items.ARROW);
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+ }
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+ // Purpur end
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if (itemStack.isEmpty()) {
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return false;
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} else {
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@@ -89,7 +94,7 @@ public class BowItem extends ProjectileWeaponItem {
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public InteractionResult use(Level world, Player user, InteractionHand hand) {
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ItemStack itemStack = user.getItemInHand(hand);
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boolean bl = !user.getProjectile(itemStack).isEmpty();
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- if (!user.hasInfiniteMaterials() && !bl) {
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+ if (!user.hasInfiniteMaterials() && !bl && !(world.purpurConfig.infinityWorksWithoutArrows && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, itemStack) > 0)) { // Purpur
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return InteractionResult.FAIL;
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} else {
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user.startUsingItem(hand);
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 32ceab27543b01a0340796255b6f48bc2834de9d..b78f6b3e8b70a10f260c233be93947ac27e9edbd 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -135,6 +135,11 @@ public class PurpurWorldConfig {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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}
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+ public boolean infinityWorksWithoutArrows = false;
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+ private void infinityArrowsSettings() {
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+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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+ }
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+
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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