Updated Upstream (Paper)

Upstream has released updates that appears to apply and compile correctly

Paper Changes:
0081e8ef8 Fix plugin provides not being listed behind name in /plugins (#4825)
9119af508 Fix keep-spawn-loaded stopping force-loaded chunks from loading
This commit is contained in:
BillyGalbreath
2020-12-01 12:58:07 -06:00
parent 18eb6f7ad7
commit cac648ada6
11 changed files with 44 additions and 44 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Add 5 second tps average in /tps
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 33887fca61..57b42f06c4 100644
index 2c432a3cf6..c350b942ee 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -166,7 +166,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
@@ -17,7 +17,7 @@ index 33887fca61..57b42f06c4 100644
public boolean lagging = false; // Purpur
public final SlackActivityAccountant slackActivityAccountant = new SlackActivityAccountant();
// Spigot end
@@ -889,6 +889,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
@@ -884,6 +884,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
private static final long MAX_CATCHUP_BUFFER = TICK_TIME * TPS * 60L;
private long lastTick = 0;
private long catchupTime = 0;
@@ -25,7 +25,7 @@ index 33887fca61..57b42f06c4 100644
public final RollingAverage tps1 = new RollingAverage(60);
public final RollingAverage tps5 = new RollingAverage(60 * 5);
public final RollingAverage tps15 = new RollingAverage(60 * 15);
@@ -980,13 +981,17 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
@@ -975,13 +976,17 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
{
final long diff = curTime - tickSection;
java.math.BigDecimal currentTps = TPS_BASE.divide(new java.math.BigDecimal(diff), 30, java.math.RoundingMode.HALF_UP);