Configurable minimum demand for trades

Addresses MC-163962 where villager demand decreases indefinitely. Paper adds a patch to fix this by preventing demand from going below zero. This patch adds a config option to allow the minimum demand to instead be configurable.
This commit is contained in:
Totorewa
2025-01-12 14:25:36 -08:00
committed by granny
parent f551cb43d0
commit d01b838fb6
4 changed files with 27 additions and 61 deletions

View File

@@ -2913,6 +2913,7 @@ public class PurpurWorldConfig {
public boolean villagerTakeDamageFromWater = false;
public boolean villagerAllowTrading = true;
public boolean villagerAlwaysDropExp = false;
public int villagerMinimumDemand = 0;
private void villagerSettings() {
villagerRidable = getBoolean("mobs.villager.ridable", villagerRidable);
villagerRidableInWater = getBoolean("mobs.villager.ridable-in-water", villagerRidableInWater);
@@ -2935,6 +2936,7 @@ public class PurpurWorldConfig {
villagerTakeDamageFromWater = getBoolean("mobs.villager.takes-damage-from-water", villagerTakeDamageFromWater);
villagerAllowTrading = getBoolean("mobs.villager.allow-trading", villagerAllowTrading);
villagerAlwaysDropExp = getBoolean("mobs.villager.always-drop-exp", villagerAlwaysDropExp);
villagerMinimumDemand = getInt("mobs.villager.minimum-demand", villagerMinimumDemand);
}
public boolean vindicatorRidable = false;