Option to allow beacon effects when covered by tinted glass

This commit is contained in:
12emin34
2025-01-12 17:05:38 -08:00
committed by granny
parent ff2872726c
commit d17908d92a
3 changed files with 27 additions and 55 deletions

View File

@@ -822,11 +822,13 @@ public class PurpurWorldConfig {
public int beaconLevelTwo = 30;
public int beaconLevelThree = 40;
public int beaconLevelFour = 50;
public boolean beaconAllowEffectsWithTintedGlass = false;
private void beaconSettings() {
beaconLevelOne = getInt("blocks.beacon.effect-range.level-1", beaconLevelOne);
beaconLevelTwo = getInt("blocks.beacon.effect-range.level-2", beaconLevelTwo);
beaconLevelThree = getInt("blocks.beacon.effect-range.level-3", beaconLevelThree);
beaconLevelFour = getInt("blocks.beacon.effect-range.level-4", beaconLevelFour);
beaconAllowEffectsWithTintedGlass = getBoolean("blocks.beacon.allow-effects-with-tinted-glass", beaconAllowEffectsWithTintedGlass);
}
public boolean bedExplode = true;