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Option to allow beacon effects when covered by tinted glass
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@@ -822,11 +822,13 @@ public class PurpurWorldConfig {
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public int beaconLevelTwo = 30;
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public int beaconLevelThree = 40;
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public int beaconLevelFour = 50;
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public boolean beaconAllowEffectsWithTintedGlass = false;
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private void beaconSettings() {
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beaconLevelOne = getInt("blocks.beacon.effect-range.level-1", beaconLevelOne);
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beaconLevelTwo = getInt("blocks.beacon.effect-range.level-2", beaconLevelTwo);
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beaconLevelThree = getInt("blocks.beacon.effect-range.level-3", beaconLevelThree);
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beaconLevelFour = getInt("blocks.beacon.effect-range.level-4", beaconLevelFour);
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beaconAllowEffectsWithTintedGlass = getBoolean("blocks.beacon.allow-effects-with-tinted-glass", beaconAllowEffectsWithTintedGlass);
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}
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public boolean bedExplode = true;
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