Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@6fe7eb5a Load World Key when its instance is created (#13818)
PaperMC/Paper@944ce44a Fix CraftWorld identifier passing
PaperMC/Paper@aa6f09b0 Prevent Happy Ghast from playing mount/dismount noises when silenced (#13807)
PaperMC/Paper@7b31cc2b Make leaveMessage in PlayerKickEvent nullable (#13804)
PaperMC/Paper@65461225 Update health after setPlayerProfile() (#13717)
PaperMC/Paper@1a8417b1 [ci/skip] Add Javadocs for PotionEffect withX methods (#13723)
PaperMC/Paper@4af86ff3 Handle null ServerLevel in fromGlobalPos (#13703)
PaperMC/Paper@c39822ae reset pending keepalive state on listener handoff during reconfiguration (#13712)
PaperMC/Paper@dcf5577a Fix PlayerProfile applySkinToPlayerHeadContents (#13692)
PaperMC/Paper@dd203a27 chore: Don't log errors for accepting the EULA via the system property (#13681)
PaperMC/Paper@d74f6bc7 Support for Kill damageable entities (#13667)
PaperMC/Paper@90aee8e0 Update world methods to take in account environment attributes (#13543)
PaperMC/Paper@b2b1e177 Improvement to Vehicle damage events (#13572)
PaperMC/Paper@49daadd2 Fix insomniaStartTicks option being ignored for phantom spawning (#13609)
PaperMC/Paper@57d84f68 Prevent NPE on ThrownPotion#splash (#13683)
PaperMC/Paper@4f184db3 Fix memory leak on constantly damage (#13455)
PaperMC/Paper@60073714 Update MOJIRA reference in DeOp command response for multiple targets [ci/skip] (#13812)
PaperMC/Paper@4aef3f0a Remove already fixed vanilla bug MC-244739 (#13787)
PaperMC/Paper@945aea99 Fix Damager for HangingBreakByEntityEvent and minor improvements (#12615)
PaperMC/Paper@a8c05a35 Add an option to WorldCreator to avoid spawn location computation on world creation (#13407)
PaperMC/Paper@182b2f8a Add Point Of Interest API (#12117)
PaperMC/Paper@8021488e Disconnect State Fixes (#13616)
PaperMC/Paper@1f819732 Allow ServerboundChangeGameModePacket if player has /gamemode permissions (#13507)
PaperMC/Paper@a64ea13e Re-implement per-world and per-player time (#13814)
PaperMC/Paper@acfe105b Add options to disable chunk and block entity ticking (#13821)
PaperMC/Paper@651d8481 Finish world key initial migration (#13824)
PaperMC/Paper@f4e769a7 Improvements checks for arguments numbers (#13290)
PaperMC/Paper@5dc4afc1 Promote build channel to BETA
PaperMC/Paper@55be6c0e Fix boat and minecart inventories on region switch [ci/skip] (#13826)
PaperMC/Paper@7799bf28 Update Paperclip to v3.0.4
This commit is contained in:
granny
2026-04-27 00:53:47 -07:00
parent d05f412a97
commit d4d8f4bd90
23 changed files with 104 additions and 107 deletions

View File

@@ -9,7 +9,7 @@
private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
// CraftBukkit start
@@ -642,8 +_,25 @@
@@ -643,8 +_,25 @@
// CraftBukkit end
this.tickTime = tickTime;
this.server = server;
@@ -35,8 +35,8 @@
+ // Purpur end - Allow toggling special MobSpawners per world
ChunkGenerator generator = levelStem.generator();
// CraftBukkit start
if (loadedWorldData.pdc() != null) {
@@ -731,6 +_,7 @@
// Paper start - per-world time
@@ -738,6 +_,7 @@
this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
// Paper end - rewrite chunk system
this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
@@ -44,16 +44,16 @@
}
// Paper start
@@ -787,7 +_,7 @@
@@ -794,7 +_,7 @@
}
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
- if (this.sleepStatus.areEnoughSleeping(percentage) && this.sleepStatus.areEnoughDeepSleeping(percentage, this.players)) {
+ if (this.purpurConfig.playersSkipNight && this.sleepStatus.areEnoughSleeping(percentage) && this.sleepStatus.areEnoughDeepSleeping(percentage, this.players)) { // Purpur - Config for skipping night
Optional<Holder<WorldClock>> defaultClock = this.dimensionType().defaultClock();
org.bukkit.event.world.TimeSkipEvent event = null; // Paper - time skip event
org.bukkit.event.world.ClockTimeSkipEvent event = null; // Paper - per-world time
if (this.getGameRules().get(GameRules.ADVANCE_TIME) && defaultClock.isPresent()) {
@@ -1026,9 +_,18 @@
@@ -1036,9 +_,18 @@
&& this.random.nextDouble() < difficulty.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
&& !this.getBlockState(pos.below()).is(BlockTags.LIGHTNING_RODS);
if (isTrap) {
@@ -73,7 +73,7 @@
horse.setAge(0);
horse.setPos(pos.getX(), pos.getY(), pos.getZ());
this.addFreshEntity(horse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
@@ -1063,9 +_,35 @@
@@ -1073,9 +_,35 @@
if (state.is(Blocks.SNOW)) {
int currentLayers = state.getValue(SnowLayerBlock.LAYERS);
if (currentLayers < Math.min(maxHeight, 8)) {
@@ -109,7 +109,7 @@
}
} else {
org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, Blocks.SNOW.defaultBlockState(), Block.UPDATE_ALL, null); // CraftBukkit
@@ -1086,7 +_,7 @@
@@ -1096,7 +_,7 @@
p -> p.is(PoiTypes.LIGHTNING_ROD),
lightningRodPos -> lightningRodPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, lightningRodPos.getX(), lightningRodPos.getZ()) - 1,
center,
@@ -118,7 +118,7 @@
PoiManager.Occupancy.ANY
);
return nearbyLightningRod.map(blockPos -> blockPos.above(1));
@@ -1134,8 +_,26 @@
@@ -1144,8 +_,26 @@
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
Component message;
if (this.sleepStatus.areEnoughSleeping(percentage)) {
@@ -145,7 +145,7 @@
message = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(percentage));
}
@@ -1301,6 +_,7 @@
@@ -1311,6 +_,7 @@
public void resetWeatherCycle() {
WeatherData weatherData = this.getWeatherData();
// CraftBukkit start
@@ -153,7 +153,7 @@
weatherData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1308,6 +_,7 @@
@@ -1318,6 +_,7 @@
weatherData.setRainTime(0);
}
// CraftBukkit end
@@ -161,7 +161,7 @@
weatherData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
@@ -1979,7 +_,7 @@
@@ -1989,7 +_,7 @@
Explosion.BlockInteraction blockInteraction = switch (interactionType) {
case NONE -> Explosion.BlockInteraction.KEEP;
case BLOCK -> this.getDestroyType(GameRules.BLOCK_EXPLOSION_DROP_DECAY);
@@ -170,7 +170,7 @@
? this.getDestroyType(GameRules.MOB_EXPLOSION_DROP_DECAY)
: Explosion.BlockInteraction.KEEP;
case TNT -> this.getDestroyType(GameRules.TNT_EXPLOSION_DROP_DECAY);
@@ -2909,7 +_,7 @@
@@ -2919,7 +_,7 @@
// Spigot start
if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
// Paper start - Fix merchant inventory not closing on entity removal