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Update to 1.21.10 & Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@0ff899da Prevent world mutation on copper golem spawn cancel (#13152) PaperMC/Paper@bae47d3e Update to 1.21.10 (#13127) PaperMC/Paper@8339bb31 Update DataConverter constants for 1.21.10 PaperMC/Paper@3982efa0 Sync Moonrise PaperMC/Paper@fa57d4b7 Remove Vanilla packet processing at start of tick PaperMC/Paper@fba780d6 Rebuild patches
This commit is contained in:
@@ -9,7 +9,7 @@
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private final RandomSequences randomSequences;
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final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
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@@ -609,8 +_,25 @@
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@@ -616,8 +_,25 @@
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// CraftBukkit end
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this.tickTime = tickTime;
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this.server = server;
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@@ -36,7 +36,7 @@
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ChunkGenerator chunkGenerator = levelStem.generator();
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// CraftBukkit start
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this.serverLevelData.setWorld(this);
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@@ -692,6 +_,7 @@
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@@ -699,6 +_,7 @@
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this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
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// Paper end - rewrite chunk system
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this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
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@@ -44,7 +44,7 @@
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}
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// Paper start
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@@ -738,7 +_,7 @@
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@@ -745,7 +_,7 @@
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}
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int _int = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
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@@ -53,7 +53,7 @@
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// Paper start - create time skip event - move up calculations
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final long newDayTime = this.levelData.getDayTime() + 24000L;
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org.bukkit.event.world.TimeSkipEvent event = new org.bukkit.event.world.TimeSkipEvent(
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@@ -872,6 +_,13 @@
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@@ -879,6 +_,13 @@
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this.serverLevelData.getScheduledEvents().tick(this.server, l);
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Profiler.get().pop();
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if (this.serverLevelData.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)) {
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@@ -67,7 +67,7 @@
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this.setDayTime(this.levelData.getDayTime() + 1L);
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}
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}
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@@ -879,6 +_,20 @@
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@@ -886,6 +_,20 @@
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public void setDayTime(long time) {
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this.serverLevelData.setDayTime(time);
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@@ -88,7 +88,7 @@
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}
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public void tickCustomSpawners(boolean spawnEnemies) {
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@@ -983,9 +_,17 @@
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@@ -990,9 +_,17 @@
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&& this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
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&& !this.getBlockState(blockPos.below()).is(BlockTags.LIGHTNING_RODS);
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if (flag) {
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@@ -108,7 +108,7 @@
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skeletonHorse.setAge(0);
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skeletonHorse.setPos(blockPos.getX(), blockPos.getY(), blockPos.getZ());
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this.addFreshEntity(skeletonHorse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
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@@ -1020,9 +_,35 @@
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@@ -1027,9 +_,35 @@
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if (blockState.is(Blocks.SNOW)) {
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int layersValue = blockState.getValue(SnowLayerBlock.LAYERS);
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if (layersValue < Math.min(_int, 8)) {
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@@ -144,7 +144,7 @@
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}
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} else {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, heightmapPos, Blocks.SNOW.defaultBlockState(), 3, null); // CraftBukkit
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@@ -1043,7 +_,7 @@
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@@ -1050,7 +_,7 @@
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holder -> holder.is(PoiTypes.LIGHTNING_ROD),
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blockPos -> blockPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, blockPos.getX(), blockPos.getZ()) - 1,
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pos,
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@@ -153,7 +153,7 @@
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PoiManager.Occupancy.ANY
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);
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return optional.map(blockPos -> blockPos.above(1));
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@@ -1092,8 +_,26 @@
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@@ -1099,8 +_,26 @@
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int _int = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
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Component component;
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if (this.sleepStatus.areEnoughSleeping(_int)) {
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@@ -180,7 +180,7 @@
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component = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(_int));
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}
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@@ -1230,6 +_,7 @@
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@@ -1237,6 +_,7 @@
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@VisibleForTesting
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public void resetWeatherCycle() {
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// CraftBukkit start
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@@ -188,7 +188,7 @@
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this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1237,6 +_,7 @@
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@@ -1244,6 +_,7 @@
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this.serverLevelData.setRainTime(0);
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}
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// CraftBukkit end
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@@ -196,7 +196,7 @@
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this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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@@ -2797,7 +_,7 @@
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@@ -2804,7 +_,7 @@
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// Spigot start
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if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
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// Paper start - Fix merchant inventory not closing on entity removal
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