Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
5b20df6bf added PlayerNameEntityEvent
ff9c82444 Add worldborder events
616b1f3cd consider enchants for destroy speed
aaef1d5cc fix file conversion
674d8f7f7 Make discovered maps config work in treasure maps from loot tables too
be1687914 stop firing pressure plate EntityInteractEvent for ignored entities (fixes #4962)
7d56f38ed Do not use the bukkit singleton for the GUI (Fixes #5301)
4c9bdf53a Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5299)
8647bd130 Improve ServerGUI
fcc6d3359 Throw proper exception on empty JsonList file
17d2e1291 Fix interact event in adventure mode
964e0bf42 MC-29274: Fix Wither hostility towards players
9e24a5213 Fixed furnace cook-speed multiplier losing precision when calculating cook time
c7e42faa3 Do not create unnecessary copies of the passenger list
40881ad67 added tnt minecarts to the tnt height nerf
26be708f4 Remove streams from SensorNearest
5b5989b21 fix nullability of playerlist header/footer, closes #5290
45bc531dd Fix Material#getTranslationKey for Block Materials (#5294)
This commit is contained in:
BillyGalbreath
2021-03-04 21:45:44 -06:00
parent 68ff99ea92
commit d93887a156
60 changed files with 169 additions and 249 deletions

View File

@@ -37,10 +37,10 @@ index cd01859f3fe24d2eb9554e663c1a092038e93f02..e620d3596fdc2ca64485b451513bfae4
this.isRestarting = isRestarting;
this.hasLoggedStop = true; // Paper
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index da1cf9eecbe0bcd7e31153589765c0238ac23742..45a9df893a5dc91567f80fd712e81f221a245d00 100644
index 48b4e6dce27448bf4c83d5339cd35c24c5485df5..cbe97122885cd89e87b65005d00c5a0b3eb83bfe 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -517,6 +517,8 @@ public abstract class PlayerList {
@@ -518,6 +518,8 @@ public abstract class PlayerList {
if (entityplayer.didPlayerJoinEvent) cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());