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Config to ignore nearby mobs when sleeping
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@@ -341,6 +341,7 @@ public class PurpurWorldConfig {
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public boolean totemOfUndyingWorksInInventory = false;
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public boolean playerFixStuckPortal = false;
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public boolean creativeOnePunch = false;
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public boolean playerSleepNearMonsters = false;
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private void playerSettings() {
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if (PurpurConfig.version < 19) {
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boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
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@@ -358,6 +359,7 @@ public class PurpurWorldConfig {
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totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
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playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
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creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
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playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
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}
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public boolean silkTouchEnabled = false;
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