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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b89e6a0 Readd more patches PaperMC/Paper@be8ac7a Fix respawn error due to null location PaperMC/Paper@8d91b85 Prioritize vanilla commands in function parsing (#11011)
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 3610c7a9e8415f310653d2769a2cb8d6724a69ba..149165bfe4bdab02233416677d72e5afd5f64225 100644
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index 0d07bc9b57336191ba788fb1eed24010af33ff3d..c0690dd005e51b8cd41ffefeac6811c4bdb8c07f 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -831,10 +831,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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@@ -837,10 +837,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
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if (flag1) {
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