Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b89e6a0 Readd more patches
PaperMC/Paper@be8ac7a Fix respawn error due to null location
PaperMC/Paper@8d91b85 Prioritize vanilla commands in function parsing (#11011)
This commit is contained in:
granny
2024-07-04 21:48:11 -07:00
parent 8b987b1110
commit de2e7a7967
37 changed files with 173 additions and 190 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 3610c7a9e8415f310653d2769a2cb8d6724a69ba..149165bfe4bdab02233416677d72e5afd5f64225 100644
index 0d07bc9b57336191ba788fb1eed24010af33ff3d..c0690dd005e51b8cd41ffefeac6811c4bdb8c07f 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -831,10 +831,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
@@ -837,10 +837,18 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses
if (flag1) {