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Dolphins naturally aggressive to players chance
This commit is contained in:
committed by
granny
parent
eab7420f71
commit
e256ff6ac7
@@ -1,5 +1,42 @@
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--- a/net/minecraft/world/entity/animal/Dolphin.java
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+++ b/net/minecraft/world/entity/animal/Dolphin.java
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@@ -71,6 +_,7 @@
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private static final int TOTAL_MOISTNESS_LEVEL = 2400;
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public static final Predicate<ItemEntity> ALLOWED_ITEMS = itemEntity -> !itemEntity.hasPickUpDelay() && itemEntity.isAlive() && itemEntity.isInWater();
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public static final float BABY_SCALE = 0.65F;
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+ private boolean isNaturallyAggressiveToPlayers; // Purpur - Dolphins naturally aggressive to players chance
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public Dolphin(EntityType<? extends Dolphin> entityType, Level level) {
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super(entityType, level);
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@@ -87,6 +_,7 @@
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this.setAirSupply(this.getMaxAirSupply());
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this.setXRot(0.0F);
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SpawnGroupData spawnGroupData1 = Objects.requireNonNullElseGet(spawnGroupData, () -> new AgeableMob.AgeableMobGroupData(0.1F));
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+ this.isNaturallyAggressiveToPlayers = level.getLevel().purpurConfig.dolphinNaturallyAggressiveToPlayersChance > 0.0D && random.nextDouble() <= level.getLevel().purpurConfig.dolphinNaturallyAggressiveToPlayersChance; // Purpur - Dolphins naturally aggressive to players chance
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return super.finalizeSpawn(level, difficulty, spawnReason, spawnGroupData1);
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}
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@@ -169,17 +_,19 @@
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protected void registerGoals() {
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this.goalSelector.addGoal(0, new BreathAirGoal(this));
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this.goalSelector.addGoal(0, new TryFindWaterGoal(this));
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+ this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.2000000476837158D, true)); // Purpur - Dolphins naturally aggressive to players chance
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this.goalSelector.addGoal(1, new Dolphin.DolphinSwimToTreasureGoal(this));
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this.goalSelector.addGoal(2, new Dolphin.DolphinSwimWithPlayerGoal(this, 4.0));
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this.goalSelector.addGoal(4, new RandomSwimmingGoal(this, 1.0, 10));
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this.goalSelector.addGoal(4, new RandomLookAroundGoal(this));
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this.goalSelector.addGoal(5, new LookAtPlayerGoal(this, Player.class, 6.0F));
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this.goalSelector.addGoal(5, new DolphinJumpGoal(this, 10));
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- this.goalSelector.addGoal(6, new MeleeAttackGoal(this, 1.2F, true));
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+ //this.goalSelector.addGoal(6, new MeleeAttackGoal(this, 1.2F, true)); // Purpur - moved up - Dolphins naturally aggressive to players chance
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this.goalSelector.addGoal(8, new Dolphin.PlayWithItemsGoal());
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this.goalSelector.addGoal(8, new FollowBoatGoal(this));
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this.goalSelector.addGoal(9, new AvoidEntityGoal<>(this, Guardian.class, 8.0F, 1.0, 1.0));
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this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Guardian.class).setAlertOthers());
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+ this.targetSelector.addGoal(2, new net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, (ignored, ignored2) -> isNaturallyAggressiveToPlayers)); // Purpur - Dolphins naturally aggressive to players chance
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}
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public static AttributeSupplier.Builder createAttributes() {
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@@ -412,6 +_,7 @@
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@Override
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