Halloween options and optimizations

This commit is contained in:
DoctaEnkoda
2025-01-12 12:55:33 -08:00
committed by granny
parent 1fcef85969
commit e3828b3f5d
5 changed files with 56 additions and 83 deletions

View File

@@ -1729,6 +1729,13 @@ public class PurpurWorldConfig {
guardianTakeDamageFromWater = getBoolean("mobs.guardian.takes-damage-from-water", guardianTakeDamageFromWater);
}
public boolean forceHalloweenSeason = false;
public float chanceHeadHalloweenOnEntity = 0.25F;
private void halloweenSetting() {
forceHalloweenSeason = getBoolean("gameplay-mechanics.halloween.force", forceHalloweenSeason);
chanceHeadHalloweenOnEntity = (float) getDouble("gameplay-mechanics.halloween.head-chance", chanceHeadHalloweenOnEntity);
}
public boolean hoglinRidable = false;
public boolean hoglinRidableInWater = true;
public boolean hoglinControllable = true;