Updated Upstream (Paper & Tuinity)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
808bd9198 Add fast alternative constructor for Vector3f (#5339)
e849c51da fix #5336
0b25bacfc fix patch 'Remove streams from SensorNearest' (fixes #5330)
4d287e31c Use Adventure for `/version` command feedback, add copy to clipboard click event (#5333)

Tuinity Changes:
5b6d8beec: Update Upstream (Paper)
81d5fc1dd: Fix NPE in pickup logic for arrow
19ac6608f: Move region chunk unload & poi unload hook up
38ad5a1bd: Do not run close logic for inventories on chunk load
fb75a6f83: Do not allow the server to unload chunks at request of plugins
f87cb795f: Make entity tracker use highest range of passengers
71b089f18: Do not run raytrace logic for AIR
09e1a1036: Fix NPE in light exception handler
0ae7c2c23: Dump even more info for ticking entities
2e4a930c4: Store changed positions inside field on light engine
7734ef0a9: Detail player ticking in watchdog dumps
This commit is contained in:
BillyGalbreath
2021-03-11 15:01:18 -06:00
parent f8e609757f
commit e53522571d
36 changed files with 1125 additions and 221 deletions

View File

@@ -17,10 +17,10 @@ index 076d6c1e1cc049dd312ecb30518e7b25fc2d7371..5f04591193d58ba7897194142da5efcb
final int saveLimit = worldserver.paperConfig.entityPerChunkSaveLimits.getOrDefault(entityType, -1);
if (saveLimit > -1) {
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 2feea42d6d5bb99cdf1ddb7b8a86e09974cb6677..7688f767cc946ffd8efb3867c960dea7719cac97 100644
index 05902a6e9b1dd326776cac3bd70c438f9e83da26..a1776d7fad2aad6bd323c6c97472fdca0b4618db 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -308,6 +308,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
@@ -321,6 +321,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.headHeight = this.getHeadHeight(EntityPose.STANDING, this.size);
}