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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: 0514fc4e2 Add missing effects 8f5d9effd Add getMainThreadExecutor to BukkitScheduler 313b5020b Allow adding items to BlockDropItemEvent (#5093) 9a556d9da [CI-SKIP] [Auto] Rebuild Patches 72b2768ad Inline shift fields in EnumDirection (#5082) ffff53fa7 added option to disable pathfinding updates on block changes (#5123) b67081fd7 add DragonEggFormEvent (fixes #5110) (#5112) 3eefafbaf Fix javadoc build 0081ed1c4 Add javadoc step to GH Actions 01082503e Add dropLeash variable to EntityUnleashEvent (#5130) 31f9f869a [CI-SKIP] Fix YourKit links in readme, fixes #5091 8ac27aa38 [Auto] Updated Upstream (CraftBukkit) c4d9cc831 [Auto] Updated Upstream (Bukkit/CraftBukkit) d0477d326 [Auto] Updated Upstream (CraftBukkit) d9f5f7018 EntityMoveEvent (#4614)
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59
patches/api/0025-Item-entity-immunities.patch
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59
patches/api/0025-Item-entity-immunities.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 22 Aug 2020 17:42:08 -0500
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Subject: [PATCH] Item entity immunities
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diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
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index 0ee072645ecf1bf5feb74de6960947ef76db366e..cf3eb7a57e28a76c40e5efa192204766fc037bf5 100644
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--- a/src/main/java/org/bukkit/entity/Item.java
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+++ b/src/main/java/org/bukkit/entity/Item.java
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@@ -120,4 +120,48 @@ public interface Item extends Entity {
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*/
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public void setWillAge(boolean willAge);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Set whether or not this item is immune to cactus
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+ *
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+ * @param immuneToCactus True to make immune to cactus
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+ */
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+ void setImmuneToCactus(boolean immuneToCactus);
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+
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+ /**
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+ * Check if item is immune to cactus
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+ *
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+ * @return True if immune to cactus
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+ */
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+ boolean isImmuneToCactus();
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+
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+ /**
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+ * Set whether or not this item is immune to explosions
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+ *
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+ * @param immuneToExplosion True to make immune to explosions
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+ */
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+ void setImmuneToExplosion(boolean immuneToExplosion);
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+
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+ /**
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+ * Check if item is immune to explosions
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+ *
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+ * @return True if immune to explosions
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+ */
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+ boolean isImmuneToExplosion();
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+
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+ /**
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+ * Set whether or not this item is immune to fire
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+ *
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+ * @param immuneToFire True to make immune to fire
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+ */
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+ void setImmuneToFire(boolean immuneToFire);
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+
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+ /**
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+ * Check if item is immune to fire
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+ *
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+ * @return True if immune to fire
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+ */
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+ boolean isImmuneToFire();
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+ // Purpur end
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}
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