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Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly Paper Changes: c6987e1a Peek the unload queue for chunk generation checks (#2332) 4ac69cec Bring task execution into server tick timings (#2357) edce5384 Amend PlayerInteractAtEntityEvent javadoc for ArmorStands (#2309) 8ecd4337 Set spawning entity for fireworks spawned by a crossbow (#2358)
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@@ -1,4 +1,4 @@
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From ce047122254937ebf8c457cfc7e02125699be970 Mon Sep 17 00:00:00 2001
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From 7a308187a76c55a72d4822a854c36e95d6517606 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 7 Jul 2019 19:52:16 -0500
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Subject: [PATCH] Add chance for zombie horse natural spawns
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@@ -8,10 +8,10 @@ Subject: [PATCH] Add chance for zombie horse natural spawns
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1 file changed, 12 insertions(+), 6 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index fb2f35e9d4..b2cfdecb4a 100644
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index f780aea01a..917fbb35b4 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -396,12 +396,18 @@ public class WorldServer extends World {
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@@ -402,12 +402,18 @@ public class WorldServer extends World {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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if (flag1) {
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