Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@59797420 26.2
PaperMC/Paper@389befc2 drop old ATs
PaperMC/Paper@14bb579b fix bad exhaustion reasons for player movement
PaperMC/Paper@0b4fed78 fix misc issues
PaperMC/Paper@384ff989 fix contract of ItemContainerContents#contents
PaperMC/Paper@af55c9de Fix Geyser particle options waterBlocks precondition (#13961)
PaperMC/Paper@1daadd58 Prevent EnderDragon and Wither from receiving effect of vanilla sources (#13956)
PaperMC/Paper@ca8eb49f Mention MOJIRA issue for correct stacktrace fix in FileFixerUpper [ci/skip] (#13962)
PaperMC/Paper@80d10989 Expose Entity Source for EntityPotionEffectEvent (#13957)
PaperMC/Paper@2c0341f9 Update adventure to 5.1.1
PaperMC/Paper@649002a4 fix IOOB for '..' namespace
PaperMC/Paper@783b6f09 add preconditions to particles
This commit is contained in:
granny
2026-06-17 18:13:32 -07:00
parent 26a1e028a1
commit ee4e8d60b5
32 changed files with 220 additions and 219 deletions

View File

@@ -9,7 +9,7 @@
private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
// CraftBukkit start
@@ -644,8 +_,25 @@
@@ -646,8 +_,25 @@
// CraftBukkit end
this.tickTime = tickTime;
this.server = server;
@@ -36,7 +36,7 @@
ChunkGenerator generator = levelStem.generator();
// CraftBukkit start
// Paper start - per-world time
@@ -739,6 +_,7 @@
@@ -741,6 +_,7 @@
this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
// Paper end - rewrite chunk system
this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
@@ -44,7 +44,7 @@
}
// Paper start
@@ -807,7 +_,7 @@
@@ -809,7 +_,7 @@
}
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
@@ -53,7 +53,7 @@
Optional<Holder<WorldClock>> defaultClock = this.dimensionType().defaultClock();
org.bukkit.event.world.ClockTimeSkipEvent event = null; // Paper - per-world time
if (this.getGameRules().get(GameRules.ADVANCE_TIME) && defaultClock.isPresent()) {
@@ -1048,9 +_,18 @@
@@ -1050,9 +_,18 @@
&& this.random.nextDouble() < difficulty.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
&& !this.getBlockState(pos.below()).is(BlockTags.LIGHTNING_RODS);
if (isTrap) {
@@ -73,7 +73,7 @@
horse.setAge(0);
horse.setPos(pos.getX(), pos.getY(), pos.getZ());
this.addFreshEntity(horse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
@@ -1085,9 +_,35 @@
@@ -1087,9 +_,35 @@
if (state.is(Blocks.SNOW)) {
int currentLayers = state.getValue(SnowLayerBlock.LAYERS);
if (currentLayers < Math.min(maxHeight, 8)) {
@@ -109,7 +109,7 @@
}
} else {
org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, Blocks.SNOW.defaultBlockState(), Block.UPDATE_ALL, null); // CraftBukkit
@@ -1108,7 +_,7 @@
@@ -1110,7 +_,7 @@
p -> p.is(PoiTypes.LIGHTNING_ROD),
lightningRodPos -> lightningRodPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, lightningRodPos.getX(), lightningRodPos.getZ()) - 1,
center,
@@ -118,7 +118,7 @@
PoiManager.Occupancy.ANY
);
return nearbyLightningRod.map(blockPos -> blockPos.above(1));
@@ -1156,8 +_,26 @@
@@ -1158,8 +_,26 @@
int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
Component message;
if (this.sleepStatus.areEnoughSleeping(percentage)) {
@@ -145,7 +145,7 @@
message = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(percentage));
}
@@ -1323,6 +_,7 @@
@@ -1325,6 +_,7 @@
public void resetWeatherCycle() {
WeatherData weatherData = this.getWeatherData();
// CraftBukkit start
@@ -153,7 +153,7 @@
weatherData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1330,6 +_,7 @@
@@ -1332,6 +_,7 @@
weatherData.setRainTime(0);
}
// CraftBukkit end
@@ -161,7 +161,7 @@
weatherData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
@@ -2001,7 +_,7 @@
@@ -2003,7 +_,7 @@
Explosion.BlockInteraction blockInteraction = switch (interactionType) {
case NONE -> Explosion.BlockInteraction.KEEP;
case BLOCK -> this.getDestroyType(GameRules.BLOCK_EXPLOSION_DROP_DECAY);
@@ -170,7 +170,7 @@
? this.getDestroyType(GameRules.MOB_EXPLOSION_DROP_DECAY)
: Explosion.BlockInteraction.KEEP;
case TNT -> this.getDestroyType(GameRules.TNT_EXPLOSION_DROP_DECAY);
@@ -2920,7 +_,7 @@
@@ -2922,7 +_,7 @@
// Spigot start
if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
// Paper start - Fix merchant inventory not closing on entity removal