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https://github.com/PurpurMC/Purpur.git
synced 2026-02-17 08:27:43 +01:00
Option for if rain and thunder should stop on sleep
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@@ -145,3 +145,19 @@
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component = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(_int));
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}
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@@ -1191,6 +_,7 @@
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@VisibleForTesting
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public void resetWeatherCycle() {
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// CraftBukkit start
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+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
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this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1198,6 +_,7 @@
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this.serverLevelData.setRainTime(0);
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}
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// CraftBukkit end
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+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
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this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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@@ -139,6 +139,8 @@ public class PurpurWorldConfig {
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public boolean tickFluids = true;
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public double mobsBlindnessMultiplier = 1;
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public boolean mobsIgnoreRails = false;
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public boolean rainStopsAfterSleep = true;
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public boolean thunderStopsAfterSleep = true;
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private void miscGameplayMechanicsSettings() {
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useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
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alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
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@@ -161,6 +163,8 @@ public class PurpurWorldConfig {
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tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
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mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier);
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mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
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rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
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thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
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}
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public int daytimeTicks = 12000;
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