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Option for if rain and thunder should stop on sleep
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@@ -139,6 +139,8 @@ public class PurpurWorldConfig {
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public boolean tickFluids = true;
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public double mobsBlindnessMultiplier = 1;
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public boolean mobsIgnoreRails = false;
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public boolean rainStopsAfterSleep = true;
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public boolean thunderStopsAfterSleep = true;
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private void miscGameplayMechanicsSettings() {
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useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
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alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
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@@ -161,6 +163,8 @@ public class PurpurWorldConfig {
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tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
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mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier);
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mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
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rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
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thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
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}
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public int daytimeTicks = 12000;
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