Option for if rain and thunder should stop on sleep

This commit is contained in:
12emin34
2025-01-12 12:41:14 -08:00
committed by granny
parent 2ecfc259c4
commit ee67d017e2
3 changed files with 20 additions and 48 deletions

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@@ -1,48 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 361885b28305e1c3e314b3b9f9807cf3c5ab843a..0487d55861302e1bf84225901d873b02c2f11d6e 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1282,6 +1282,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
@VisibleForTesting
public void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1289,6 +1290,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index a47ddcb40340c19ce99a8befe8034240e0457acb..e5934c276e286820944488e2d629b01d58dbf200 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -140,6 +140,8 @@ public class PurpurWorldConfig {
public boolean tickFluids = true;
public double mobsBlindnessMultiplier = 1;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -162,6 +164,8 @@ public class PurpurWorldConfig {
tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;

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@@ -145,3 +145,19 @@
component = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(_int)); component = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(_int));
} }
@@ -1191,6 +_,7 @@
@VisibleForTesting
public void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1198,6 +_,7 @@
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.

View File

@@ -139,6 +139,8 @@ public class PurpurWorldConfig {
public boolean tickFluids = true; public boolean tickFluids = true;
public double mobsBlindnessMultiplier = 1; public double mobsBlindnessMultiplier = 1;
public boolean mobsIgnoreRails = false; public boolean mobsIgnoreRails = false;
public boolean rainStopsAfterSleep = true;
public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() { private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending); useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative); alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -161,6 +163,8 @@ public class PurpurWorldConfig {
tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids); tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier); mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails); mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
} }
public int daytimeTicks = 12000; public int daytimeTicks = 12000;