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Add config change multiplier critical damage value
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@@ -32,6 +32,15 @@
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this.cooldowns.tick();
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this.updatePlayerPose();
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if (this.currentImpulseContextResetGraceTime > 0) {
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@@ -1264,7 +_,7 @@
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flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits
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if (flag2) {
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damageSource = damageSource.critical(true); // Paper start - critical damage API
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- f *= 1.5F;
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+ f *= this.level().purpurConfig.playerCriticalDamageMultiplier; // Purpur - Add config change multiplier critical damage value
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}
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float f2 = f + f1;
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@@ -1877,7 +_,23 @@
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@Override
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@@ -359,6 +359,7 @@ public class PurpurWorldConfig {
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public boolean creativeOnePunch = false;
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public boolean playerSleepNearMonsters = false;
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public boolean playersSkipNight = true;
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public double playerCriticalDamageMultiplier = 1.5D;
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private void playerSettings() {
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if (PurpurConfig.version < 19) {
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boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
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@@ -378,6 +379,7 @@ public class PurpurWorldConfig {
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creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
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playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
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playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
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playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier);
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}
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public boolean silkTouchEnabled = false;
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