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rebase
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@@ -9,10 +9,10 @@ creating an itemstack using the TileEntity's NBT data (how it handles it for
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creative players) instead of routing it through the LootableBuilder.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 1351d83efdcab51d3898e1fb77d01b27975ce136..a6bf1fb6fff72b7d6460ce27ee7e7c45d4f4fee4 100644
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index cd1d5c3a21b08105b00e2d10671cfa0c7f24330d..6954d96cf4324f8b608a867463b2b8feb2acd494 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -445,7 +445,7 @@ public class ServerPlayerGameMode {
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@@ -447,7 +447,7 @@ public class ServerPlayerGameMode {
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block.destroy(this.level, pos, iblockdata);
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}
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