Update to 1.19.1

This commit is contained in:
BillyGalbreath
2022-07-27 23:53:11 -05:00
parent 85f63e5df0
commit f1c4bad9ce
263 changed files with 522 additions and 563 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 3d94e1c0abd49d59847c9aa17c6161b3da3fb649..1952608dc00f3d47aa6fe3dfd54957ca064a9374 100644
index a12238ee1dc58232f04586f60fb7f662eac22a10..6720ee545d93aa773c470ab8cbb0df0e9fd46010 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -792,9 +792,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -793,9 +793,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {