add missing armadillo & bogged options, closes #1527

This commit is contained in:
granny
2024-06-13 17:06:34 -07:00
parent cc56332b4e
commit f1c87e4fee
85 changed files with 772 additions and 633 deletions

View File

@@ -18,10 +18,10 @@ index d909138942212ee090ff513b1817414c93457425..fe43c744cccdc07d5e449ce3ede85f4c
if (!this.level().isClientSide) {
this.startConverting(player.getUUID(), this.random.nextInt(level().purpurConfig.zombieVillagerCuringTimeMax - level().purpurConfig.zombieVillagerCuringTimeMin + 1) + level().purpurConfig.zombieVillagerCuringTimeMin); // Purpur
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index d005e045f5fc2a9442fb070ebf984f34785ecc9e..8d4c3c4a06d40841e8446485364393e36e686fdd 100644
index 89a02d8e24fb8519eea6d25d4f91cef197b2b3cb..2d514ebbde1f97276cbb33bed640ec6adfa4cb5a 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -2894,6 +2894,7 @@ public class PurpurWorldConfig {
@@ -2918,6 +2918,7 @@ public class PurpurWorldConfig {
public boolean zombieVillagerTakeDamageFromWater = false;
public int zombieVillagerCuringTimeMin = 3600;
public int zombieVillagerCuringTimeMax = 6000;
@@ -29,7 +29,7 @@ index d005e045f5fc2a9442fb070ebf984f34785ecc9e..8d4c3c4a06d40841e8446485364393e3
private void zombieVillagerSettings() {
zombieVillagerRidable = getBoolean("mobs.zombie_villager.ridable", zombieVillagerRidable);
zombieVillagerRidableInWater = getBoolean("mobs.zombie_villager.ridable-in-water", zombieVillagerRidableInWater);
@@ -2911,6 +2912,7 @@ public class PurpurWorldConfig {
@@ -2935,6 +2936,7 @@ public class PurpurWorldConfig {
zombieVillagerTakeDamageFromWater = getBoolean("mobs.zombie_villager.takes-damage-from-water", zombieVillagerTakeDamageFromWater);
zombieVillagerCuringTimeMin = getInt("mobs.zombie_villager.curing_time.min", zombieVillagerCuringTimeMin);
zombieVillagerCuringTimeMax = getInt("mobs.zombie_villager.curing_time.max", zombieVillagerCuringTimeMax);