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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@bf5852a Fix NPE for PlayerPostRespawnEvent#getRespawnedLocation (#11268) PaperMC/Paper@fb53074 Apply optimise collision checking in move packet handling patch PaperMC/Paper@81bfda8 [ci skip] Specify rebase location in CONTRIBUTING (#11255) PaperMC/Paper@9571983 Fix scanForLegacyEnderDragon world config (#11262) PaperMC/Paper@ec55c11 Fix indestructable light blocks (#11275) PaperMC/Paper@1b8ab11 Add Configuration for vertical Despawn Ranges (#10440) PaperMC/Paper@534ab86 [ci-skip] Revert "Add Configuration for vertical Despawn Ranges (#10440)" (#11278) PaperMC/Paper@e619744 Allow skipping of world symlink validation (#11250) PaperMC/Paper@78216fe Re-implement portalCreateRadius world config (#11267) PaperMC/Paper@4829fbf Handle custom registry elements properly (#11230)
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@@ -510,10 +510,10 @@ index 514620a64495023fa917c14c971cd112fd64b33a..7ece40ea9ad3ba74b93250f72b42fc62
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 15b71ef1f52467eec0020fb837f78d9f2cfd8556..1b1008ffd544dcddc31238e10c06df0d7aa68793 100644
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index b1adc1291a03489722e3eea1b20233052b9aa0fd..1babe6756b904fd2e5b2d62f6adfa153e3b772f1 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -1228,7 +1228,7 @@ public abstract class PlayerList {
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@@ -1231,7 +1231,7 @@ public abstract class PlayerList {
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public void saveAll(int interval) {
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io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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@@ -522,7 +522,7 @@ index 15b71ef1f52467eec0020fb837f78d9f2cfd8556..1b1008ffd544dcddc31238e10c06df0d
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int numSaved = 0;
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long now = MinecraftServer.currentTick;
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for (int i = 0; i < this.players.size(); ++i) {
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@@ -1239,7 +1239,7 @@ public abstract class PlayerList {
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@@ -1242,7 +1242,7 @@ public abstract class PlayerList {
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}
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// Paper end - Incremental chunk and player saving
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}
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