Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@55475f0 [ci skip] Fix typos
PaperMC/Paper@f8e2a67 Check for AbstractBoat instead of Boat in EAR ignore list
PaperMC/Paper@8dc42fa Add API to check if the server is sleeping (#11605)
PaperMC/Paper@817550c Add API to allow/disallow tick sleeping (#11611)
PaperMC/Paper@915637d Run 'freeze' listeners before tag events (#11606)
PaperMC/Paper@751e9bd Fix jukebox component (#11642)
PaperMC/Paper@f241260 Make TypedKey an actual Key (#11641)
PaperMC/Paper@860d948 Support tags for more SimpleRegistry (#11607)
PaperMC/Paper@aee6f7a Correctly mirror vanilla non-exact ingredients (#11651)
PaperMC/Paper@eef40b7 Configurable Entity Despawn Time (#11454)
PaperMC/Paper@edabff8 Correctly damage tick wolf after armor block (#11653)
PaperMC/Paper@6051dac Painting variant registry modification API (#11648)
PaperMC/Paper@bb32b05 Call ProjectileHitEvent for entity hits (#11652)
This commit is contained in:
granny
2024-11-23 16:20:43 -08:00
parent db0935873b
commit f289b6ad9a
29 changed files with 86 additions and 86 deletions

View File

@@ -7,10 +7,10 @@ Paper patches RNG maniplulation by using a shared (and locked) random source.
This comes with a performance gain, but technical players may prefer the ability to manipulate RNG.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index a78b6d453e59947a70e1c27e1d62efe68d912f88..71955ce4bb2e4870a6e38ff989a11254fc37b096 100644
index 5720e700b0e4bf2b58cbfd07efc80accdeac2734..8ed1e77177f9456f135fd8f40bad46c9e9afef33 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -641,7 +641,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
@@ -643,7 +643,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.bb = Entity.INITIAL_AABB;
this.stuckSpeedMultiplier = Vec3.ZERO;
this.nextStep = 1.0F;