Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
aeb6e7dd2 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5601)
b0a4f353b fix cancelling block falling causing client desync (fixes #5386) (#5419)
This commit is contained in:
BillyGalbreath
2021-05-09 18:14:49 -05:00
parent a80e5b60e1
commit f5c3dae3d5
31 changed files with 83 additions and 186 deletions

View File

@@ -7,10 +7,10 @@ This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
index 3ee404effe339a5742926255da6a9c41d1bc9367..6f0a306449844dc50426202262219d0e952459cc 100644
index 5775a28cb9d94b94b6e6bbc810fe31260810632e..7861b9e28b0fcc7ab931498fc7c96404456b9998 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
@@ -283,7 +283,7 @@ public abstract class EntityArrow extends IProjectile {
@@ -281,7 +281,7 @@ public abstract class EntityArrow extends IProjectile {
Vec3D vec3d = this.getMot();
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));