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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: aeb6e7dd2 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5601) b0a4f353b fix cancelling block falling causing client desync (fixes #5386) (#5419)
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@@ -7,10 +7,10 @@ This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
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index 3ee404effe339a5742926255da6a9c41d1bc9367..6f0a306449844dc50426202262219d0e952459cc 100644
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index 5775a28cb9d94b94b6e6bbc810fe31260810632e..7861b9e28b0fcc7ab931498fc7c96404456b9998 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
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@@ -283,7 +283,7 @@ public abstract class EntityArrow extends IProjectile {
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@@ -281,7 +281,7 @@ public abstract class EntityArrow extends IProjectile {
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Vec3D vec3d = this.getMot();
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this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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