Add attribute clamping and armor limit config

This commit is contained in:
Owen1212055
2025-01-12 17:06:55 -08:00
committed by granny
parent d17908d92a
commit fbda979815
4 changed files with 40 additions and 61 deletions

View File

@@ -0,0 +1,20 @@
--- a/net/minecraft/world/damagesource/CombatRules.java
+++ b/net/minecraft/world/damagesource/CombatRules.java
@@ -15,7 +_,7 @@
public static float getDamageAfterAbsorb(LivingEntity entity, float damage, DamageSource damageSource, float armorValue, float armorToughness) {
float f = 2.0F + armorToughness / 4.0F;
- float f1 = Mth.clamp(armorValue - damage / f, armorValue * 0.2F, 20.0F);
+ float f1 = Mth.clamp(armorValue - damage / f, armorValue * 0.2F, org.purpurmc.purpur.PurpurConfig.limitArmor ? 20F : Float.MAX_VALUE); // Purpur - Add attribute clamping and armor limit config
float f2 = f1 / 25.0F;
ItemStack weaponItem = damageSource.getWeaponItem();
float f3;
@@ -30,7 +_,7 @@
}
public static float getDamageAfterMagicAbsorb(float damage, float enchantModifiers) {
- float f = Mth.clamp(enchantModifiers, 0.0F, 20.0F);
+ float f = Mth.clamp(enchantModifiers, 0.0F, org.purpurmc.purpur.PurpurConfig.limitArmor ? 20F : Float.MAX_VALUE); // Purpur - Add attribute clamping and armor limit config
return damage * (1.0F - f / 25.0F);
}
}

View File

@@ -0,0 +1,10 @@
--- a/net/minecraft/world/entity/ai/attributes/RangedAttribute.java
+++ b/net/minecraft/world/entity/ai/attributes/RangedAttribute.java
@@ -29,6 +_,7 @@
@Override
public double sanitizeValue(double value) {
+ if (!org.purpurmc.purpur.PurpurConfig.clampAttributes) return Double.isNaN(value) ? this.minValue : value; // Purpur - Add attribute clamping and armor limit config
return Double.isNaN(value) ? this.minValue : Mth.clamp(value, this.minValue, this.maxValue);
}
}

View File

@@ -503,6 +503,16 @@ public class PurpurConfig {
fixProjectileLootingTransfer = getBoolean("settings.fix-projectile-looting-transfer", fixProjectileLootingTransfer);
}
public static boolean clampAttributes = true;
private static void clampAttributes() {
clampAttributes = getBoolean("settings.clamp-attributes", clampAttributes);
}
public static boolean limitArmor = true;
private static void limitArmor() {
limitArmor = getBoolean("settings.limit-armor", limitArmor);
}
private static void blastResistanceSettings() {
getMap("settings.blast-resistance-overrides", Collections.emptyMap()).forEach((blockId, value) -> {
Block block = BuiltInRegistries.BLOCK.getValue(ResourceLocation.parse(blockId));