Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@046466f Re-arrange most chunk system patches to front (#8338)
PaperMC/Paper@e8c2c3b Fix World#refreshChunk not working for chunks in no-tick range
This commit is contained in:
BillyGalbreath
2022-09-01 21:51:05 -05:00
parent be681220d6
commit ff8e329e9d
29 changed files with 160 additions and 161 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index e79963efa8781ec8189255a44e8789ec279b0a61..2230bd2eae69b850c3f6dafd56edb8835a158a4c 100644
index 738ffcc9f8ec1b34e7e1357ae48283e3245d906f..7cc90afe9fe9d2ce95905c19f3bcf026a04c614c 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -796,9 +796,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -798,9 +798,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {