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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@046466f Re-arrange most chunk system patches to front (#8338) PaperMC/Paper@e8c2c3b Fix World#refreshChunk not working for chunks in no-tick range
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@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index e79963efa8781ec8189255a44e8789ec279b0a61..2230bd2eae69b850c3f6dafd56edb8835a158a4c 100644
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index 738ffcc9f8ec1b34e7e1357ae48283e3245d906f..7cc90afe9fe9d2ce95905c19f3bcf026a04c614c 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -796,9 +796,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -798,9 +798,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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if (flag1) {
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