ignore item_model component for don't run with scissors feature alongside custom_model_data component

by default, the "don't run with scissors" feature will not activate for shears that have an `item_model` component or `custom_model_data` component.

adds a new world config option at `gameplay-mechanics.item.shears.damage-if-sprinting-item-model` that allows specifying a custom item model ResourceLocation (`purpurmc:scissors` by default) for use with this feature.
This commit is contained in:
granny
2024-12-06 06:05:14 -08:00
parent 2af2e717b3
commit ffeb49da1e
96 changed files with 429 additions and 424 deletions

View File

@@ -91,10 +91,10 @@ index 61b5f27c1125ed1b183dd3b86b44a10b7098f91c..84bd180ce29d4560675b029a1fa01b03
+ // Purpur end
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 4a6646711c1aa32a7123396126933d74d2cb5173..647852226244c862735c113e16fcf4410d39698d 100644
index eb84c63b029a39ac352d1b0cf5a264c0c14d2f8e..c4d13f49beeaf2e0a5059a7e916d59502e6c36c1 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -2580,6 +2580,7 @@ public class PurpurWorldConfig {
@@ -2582,6 +2582,7 @@ public class PurpurWorldConfig {
public boolean skeletonTakeDamageFromWater = false;
public boolean skeletonAlwaysDropExp = false;
public double skeletonHeadVisibilityPercent = 0.5D;
@@ -102,7 +102,7 @@ index 4a6646711c1aa32a7123396126933d74d2cb5173..647852226244c862735c113e16fcf441
private void skeletonSettings() {
skeletonRidable = getBoolean("mobs.skeleton.ridable", skeletonRidable);
skeletonRidableInWater = getBoolean("mobs.skeleton.ridable-in-water", skeletonRidableInWater);
@@ -2594,6 +2595,7 @@ public class PurpurWorldConfig {
@@ -2596,6 +2597,7 @@ public class PurpurWorldConfig {
skeletonTakeDamageFromWater = getBoolean("mobs.skeleton.takes-damage-from-water", skeletonTakeDamageFromWater);
skeletonAlwaysDropExp = getBoolean("mobs.skeleton.always-drop-exp", skeletonAlwaysDropExp);
skeletonHeadVisibilityPercent = getDouble("mobs.skeleton.head-visibility-percent", skeletonHeadVisibilityPercent);