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mob spawning option to ignore creative players
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@@ -0,0 +1,11 @@
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--- a/net/minecraft/world/level/NaturalSpawner.java
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+++ b/net/minecraft/world/level/NaturalSpawner.java
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@@ -267,7 +_,7 @@
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mutableBlockPos.set(x, y, z);
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double d = x + 0.5;
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double d1 = z + 0.5;
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- Player nearestPlayer = level.getNearestPlayer(d, y, d1, -1.0, false);
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+ Player nearestPlayer = level.getNearestPlayer(d, y, d1, -1.0, level.purpurConfig.mobSpawningIgnoreCreativePlayers); // Purpur - mob spawning option to ignore creative players
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if (nearestPlayer != null) {
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double d2 = nearestPlayer.distanceToSqr(d, y, d1);
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if (level.isLoadedAndInBounds(mutableBlockPos) && isRightDistanceToPlayerAndSpawnPoint(level, chunk, mutableBlockPos, d2)) { // Paper - don't load chunks for mob spawn
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@@ -379,6 +379,7 @@ public class PurpurWorldConfig {
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public boolean phantomSpawning;
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public boolean villagerTraderSpawning;
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public boolean villageSiegeSpawning;
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public boolean mobSpawningIgnoreCreativePlayers = false;
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private void mobSpawnerSettings() {
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// values of "default" or null will default to true only if the world environment is normal (aka overworld)
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Predicate<Boolean> predicate = (bool) -> (bool != null && bool) || (bool == null && environment == World.Environment.NORMAL);
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@@ -387,6 +388,7 @@ public class PurpurWorldConfig {
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phantomSpawning = getBoolean("gameplay-mechanics.mob-spawning.phantoms", predicate);
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villagerTraderSpawning = getBoolean("gameplay-mechanics.mob-spawning.wandering-traders", predicate);
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villageSiegeSpawning = getBoolean("gameplay-mechanics.mob-spawning.village-sieges", predicate);
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mobSpawningIgnoreCreativePlayers = getBoolean("gameplay-mechanics.mob-spawning.ignore-creative-players", mobSpawningIgnoreCreativePlayers);
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}
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public boolean disableObserverClocks = false;
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