Commit Graph

7 Commits

Author SHA1 Message Date
William Blake Galbreath
e154b96b66 Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
1dc7c308 Optimize Collision Chunk lookup and avoid loading far chunks
d5c6dbee Prevent Double PlayerChunkMap adds crashing server
a2a9ffe3 Fix issues with Activation Range causing large chunk lookups.
017297cd Improve entity.getCurrentChunk() and use it for entity.isChunkLoaded()
52cf8906 Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
2020-04-02 02:04:15 -05:00
William Blake Galbreath
27fb33e6dc Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
de5b093c Handle chunk unloading during block tick
be7b4063 performance: Improve Activation Range entity iteration
bacbd880 performance: Many Entity Activation Range Improvements
269394fe Update hidden-configs
2020-03-30 19:31:24 -05:00
William Blake Galbreath
902a3091e2 Remove Tuinity patches (you will be missed) 2020-03-29 15:13:05 -05:00
William Blake Galbreath
6edf4624a8 Fix vanilla command permission handler 2020-03-28 03:07:56 -05:00
William Blake Galbreath
21a468770c Remove packet limiter patch (non-effective) 2020-03-26 19:09:24 -05:00
William Blake Galbreath
c0a4d03625 Move lang asset patch higher in the order 2020-03-26 13:42:22 -05:00
William Blake Galbreath
2ccfff0b5c Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
d63075df Pass fireworks through vanished players (#3021)
4d991f19 [CI-SKIP] Rebuild patches
26070a0e Indicate ticking status in entity list command (#2856)
2ff7b480 Optimise Chunk#getFluid (#2860)
c23ebb78 Optimise ticklistserver (#2957)
2020-03-18 23:48:24 -05:00