Upstream has released updates that appears to apply and compile correctly
Paper Changes:
1dc7c308 Optimize Collision Chunk lookup and avoid loading far chunks
d5c6dbee Prevent Double PlayerChunkMap adds crashing server
a2a9ffe3 Fix issues with Activation Range causing large chunk lookups.
017297cd Improve entity.getCurrentChunk() and use it for entity.isChunkLoaded()
52cf8906 Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
de5b093c Handle chunk unloading during block tick
be7b4063 performance: Improve Activation Range entity iteration
bacbd880 performance: Many Entity Activation Range Improvements
269394fe Update hidden-configs
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
d63075df Pass fireworks through vanished players (#3021)
4d991f19 [CI-SKIP] Rebuild patches
26070a0e Indicate ticking status in entity list command (#2856)
2ff7b480 Optimise Chunk#getFluid (#2860)
c23ebb78 Optimise ticklistserver (#2957)