Upstream has released updates that appears to apply and compile correctly
Paper Changes:
d94d6a29 Optimise IEntityAccess#getPlayerByUUID (#2842)
4237539e Guard against serializing mismatching chunk coordinate (#2844)
c1f57657 Updated Upstream (CraftBukkit)
f5569fd3 Fix SkullMeta.setPlayerProfile() (#2833)
2f527126 Update upstream CB
4151617d Update no chunk loads for hoppers and double chests patch (#2777)
d224bc03 [CI-SKIP] Passage outdated (#2776)
db3af11c Fix race condition with regionfile being closed right after getting one (#2812)
a817508f [CI-SKIP] Update dependency version in README.md (#2817)
9aeba7c9 Prevent bees loading chunks checking hive position (#2828)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
9205b75c Updated Upstream (CraftBukkit)
c32f8e13 PlayerDeathEvent#shouldDropExperience
05ecc314 Updated Upstream (CraftBukkit)
f8fd607e Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
df984898 Fix server deadlock when loading some chunks (#2647)
9ea1f9ee performance improvement for CraftChunk.getEntities() (#2629)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cc0aeb73 Doubles the custom payload size limit imposed by bukkit, also creates a system property to allow customizing the size `paper.maxCustomChannelName`
0f2ea04c Updated Upstream (Bukkit/CraftBukkit/Spigot)
2c8d2040 Re-implement treasure-maps-return-already-discovered for 1.14 (#2636)
8260cdf8 Use getIfLoadedImmediately and not cached immediately for isLoa… (#2641)
ff8b9ef3 Really fix JLine on Windows
c6539607 Revert "Fix jline with git builds under Windows (#2624)" (#2632)
a4dbabdb Update upstream CB
0c64f7b0 Fix jline with git builds under Windows (#2624)