Upstream has released updates that appears to apply and compile correctly
Paper Changes:
7ce690f4 [Auto] Updated Upstream (Bukkit/CraftBukkit)
bcab622e [Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cffe4c07 Scheduling an async task timer creates a non-repeating task (#3543)
e224f0bd Fix issues with SIGTERM not shutting down gracefully - Fixes#3062
c7112d06 Ensure chunk gen tasks return to main thread before completing futures
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
34e5942b Fix timings task name generation for extreme cases - Fixes#3499
5e3bacbc Ensure ThreadDeath propagates fully - Fixes#3521
9fa6ba26 Optimize Light Engine
dfd3848e Use seed based lookup for Treasure Maps - Fixes lag from carto/sunken maps
74dcb3c9 Revert "Fix enchantment costs (#3519)"
6d72ea16 Fix enchantment costs (#3519)
68cc8d79 Maps shouldn't load chunks (#3518)
e7cf34a0 Fix villager trading demand MC-163962 (#3498)
51f9edf2 Change name and id to get from profile in AsyncPlayerPreLoginEvent (#3511)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
b75eeca0 Boost light task priority to ensure it doesnt hold up chunk loads
3d2bc848 Ensure VillagerTrades doesn't load async - fixes#3495
e470f1ef Add more information to Timing Reports
f4a47db6 Improve Thread Pool usage to allow single threads for single cpu servers
a4fe910f Fix sounds when using worldedit regen command
70ad51a8 Updated Upstream (Bukkit/CraftBukkit)
d7cfa4fa Improve legacy format serialization more
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
b6cf80ee Preload important classes such as Logger and JLine
ea1a909c Fix netty version to 50 and restore epoll native support
10502558 Workaround for some hacky environments that mess up things
8b2a437b Fix plugins calling getChunkAtAsync asynchronously
c8055836 Update Netty to 4.1.51
64cfcf3e Optimize sending packets to nearby locations (sounds/effects)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c8028d1c Fix data version check for ItemStack serialization (#3394)
9254a80a Fix race condition reintroduced in Prioritize class loader patch
6f196fe7 Add Raw Byte ItemStack Serialization
df43f828 Allow server startup for those poor people running <1G Xmx
3c9b65ef Fix cases where no-tick < tick view distance
72f89a07 Workaround for Client Lag Spikes (MC-162253)
3f941c0c Add option for console having all permissions
d2ae4658 Add permission for command blocks
9f8ae5cb Prioritise own classes where possible
74466412 Check portal restrictions when entering end gateways
fc9cf84d Fix NPE when temp ip bans expire (#3373)
16bd420d Add missing mob goals for API (#3367)
b5c4e2f6 Ensure no-tick view is not smaller than ticking VD
52564b1f Expand Pathfinding API with more options
dde65481 Fix usage of vanilla goals
7797aebe Drop Leads from nether portals - Fixes#3226
511b6bc2 Reduce MutableInt and Vec3d allocations, use ArrayDeque
84673141 Optimize NibbleArray to use pooled buffers
897dd2c8 Foundational work for Future Memory usage improvements
bb4002d8 Handle CraftPlayer#setSpectatorTarget better
4ae08959 Fix collision checks on spawning hanging entities and null on async chunk loads
c2f8d1ef Protect Bedrock and End Portal/Frames from being destroyed
827cc632 Updated Upstream (Bukkit/CraftBukkit/Spigot)
92f680ed Fix Pathfinding and obscure glitchy buggy 0 tick farms
7a7c4292 Optimize Pathfinder - Remove Streams / Optimized collections
fc917d16 Optimize Hoppers - Major performance improvement
14ad77c6 Fix PotionEffect API Ignoring Icon bug
eb3ce8a2 Fix EntityRaider picking up items when they shouldn't be able
1ea9ada0 Add a TELEPORT ticket when changing dimensions
8e9459ea Fix missing flag pass for isUrgent
7befec44 Potential bed api (#3339)
27945a6b Optimize WorldBorder collision checks and air
55e17a85 Wait for Async Tasks during shutdown
b5905256 Ensure Entity AABB's are never invalid
a054aa6f Properly remove Entities from current chunk
c894ddfd Fix teleporting onto a chunk line
57d6cc01 Send LOGIN protocol packets immediately - Fix disconnect during async prelogin
cd93e54d Don't use our modified chunk checks for collision in world gen
b4003ef1 Allow loading entities current chunk if needed to fix collision checks
e5f64896 Add Urgent API for Async Chunks API and use it for Async Teleport
ad8e59dc Ensure chunks loaded on respawn for suffocation check
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a6ff84ad Revert Nibble patch, causing issues still
f1a8eb7f Use a finalizer for light packet instead of onPacketDone
03c9bb05 Optimize NibbleArray to use pooled buffers
d0a528b1 Move delayed init down later in tick, improve accuracy of startup time
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cc477e6a Force Plugins that use delayed tasks for init back in their place
597263fd Don't skip full player connection tick when dead
e2c23475 Revert loaded entity list (#3304)
fa87db6b Move another NetworkManager util into the inner class (#3303)
841c7d18 Make loaded entity list logic more consistent (#3301)
36f34f01 Updated Upstream (Bukkit/CraftBukkit)
5ca5f131 Rebuild all patches using the new rebuild pattern
1ccff6fa Add villager reputation API
5c0bfffa Speed up rebuilding patches and reduce diff
f37381ea Optimize Network Manager to not need synchronization
8f9df2ed Anti Xray cleanup
878c66f1 No-Tick view distance implementation - Closes#3196
b87743c1 Stop copy-on-write operations for updating light data
97a9c972 Optimize isOutsideRange to use distance maps
b4e629a2 Use distance map to optimise entity tracker / Misc Utils
d80d1517 Optimize Entity Ticking to Loaded Chunks only
31d7686d Add item slot helper methods for various inventories (#3221)
75e1e3b3 Mob Goal API
c7bc393a Revert "Don't flush packet queue off main thread"
1abd2bd2 Don't flush packet queue off main thread
a4ed58a9 Clean up Direct Memory Region Files Fix for different Java versions
55e35019 Set cap on JDK per-thread native byte buffer cache
b5101f4f Cleanup Region Files Direct Memory on close
81e655d7 Optimize Voxel Shape Merging
ed9fc11f Sync position on teleportation
9c326fce Nanothing to see here
3e9fc24b Attempt to fix FastLogin maybe
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
8ce3dd5f [CI-SKIP] Fix Mojang API Brigadier dep - THIS IS NOT A NEW BUILD
00d760a5 Fix build due to spigot changing the build timestamp process
842e040c Updated Upstream (Bukkit/CraftBukkit/Spigot)
c03260a2 Add getter and setter for villager's numberOfRestocksToday (#3231)
fe366fbe null check tracker for entity metadata update - Fixes#3070
fdf41b74 Implement Brigadier Mojang API
e0ea2e0e Entity Activation Range 2.0! Major improvements to restoring behavior
10396d28 Fix Tracking Range mismatch on Vehicle/Passenger checks
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
68994c64 Add a config to turn off Optimized TickList #3145
d847d336 Improve blocking players from opening inventories while sleeping
ac4f6b50 Clean up Timings and Async Chunk Configs
fcf89e85 Improve mid tick chunk loading, Fix Oversleep, other improvements
ab36835c Improve random ticking behaviour - Fixes#3181
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cb15cfa4 Improve Async Login so pending connections dont get exposed
f275e9cb Optimize Hoppers - Major Boost - Got2GoFast!
0106485c Improvements to watchdog changes
65934b1f Fix build for last commit. 5am commits are great
3f436029 Don't process watchdog until server has fully started and ticked.
938bd972 Don't fire BlockFade on worldgen threads - Fixes#3208
509a828e Fix loading spawn chunks when async chunks is off
8a91bfd2 Improvements to async login
bf698865 Revert "Re-track players that dismount from other players"
82b98418 Fix some issues with async login as well another source of sync loads
aa241d2b Allow multiple callbacks to schedule for Callback Executor
a2064a41 Add PlayerAttackEntityCooldownResetEvent This event is called when processing a player's attack on an entity right before their attack strength cd is reset, there are no existing events that fire within this period of time so it was impossible to capture the players attack strength via API prior to this commit.
f48d4299 Allow sleeping players to float
eeb2f67d Fix Bed respawn deviating too far from vanilla (#3195)
68a7b9fe Move player to spawn point if spawn in unloaded world
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
f29c7ebd Improve async login (#3189)
9fd36824 Fix Citizens Player NPC tracking issue - Fixes#3186
0e72de1c Fix Player Tracking issue during join process.
f26362af Load Spawn Chunks Asynchronously and Spiral Out
54f762e2 Load Chunks for Login Asynchronously
f2d1b6e5 Clean up duplicate PlayerInitialSpawnEvent
c2d022d7 Fix Longstanding Broken behavior of PlayerJoinEvent
d0a348b9 Broadcast join messages to console
1ef687a4 Don't crash if player is attempted to be removed from untracked chunk.
c11668ac Make sure the chunk conversion task is executed immediately
26fb7cc3 Fix Chunk Post Processing deadlock risk
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ffecc4e2 Revert "Optimize entity list iteration requiring entities be in"
0a4286cc Prevent Fire from loading chunks
07915ea1 Add Player Client Options API (#2883)
bc48a317 Optimize entity list iteration requiring entities be in loaded chunks
88092fef Optimize ChunkProviderServer's chunk level checking helper methods
01e8ce8d Forced Watchdog Crash support and Improve Async Shutdown
fdb8fe78 Be less strict with vanilla teleport command limits
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
0f06d380 Restrict vanilla teleport command to within worldborder
24d93aaf Fix Optional null issue - Fixes#3155
eb71c5fa Fix incorect timing of mspt
1ca80434 Optimise entity hard collision checking
b67a4237 Don't run entity collision code if not needed
bd9aa547 Optimise ArraySetSorted#removeIf
78871d07 Make JavaClassLoader thread-safe (Fixes#3137) (#3144)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c096fe19 Port 20w15a Villager AI optimizations
832687de Restore preventing saving bad entities patch to full effect
df8eedee Restore Optimize Pathfinding patch
97b1cc36 Allow shutting down server during a watchdog hang gracefully
06044e24 Async command map building
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a4f066cc Fix method profiler inbalance introduced in a2a9ffe (#3132)
c65dcad3 Don't delay chunk unloads during entity ticking
bc17ce69 Delay unsafe actions until after entity ticking is done - Fixes#3114
5553e6b3 Disable Sync Events firing Async errors during shutdown
e12c51d9 Use better variable for isStopping() API
586ee2bb Remove patch for MC-111480, fixed in 1.14
09a94215 Remove streams from Mob AI System
bb5c294e Fix Disabling Asynchronous Chunks
089d8356 Implement Chunk Priority / Urgency System for World Gen
fce69af7 Use dedicated thread for main thread blocking chunk loads
588b62e4 Add tick times API and /mspt command (#3102)
11de41c7 Add API MinecraftServer#isStopping (#3129)
942ff3c2 My patches are under MIT (#3130)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ab74bb45 Speed up processing of chunk loads and generation
f5dd491f Increase Light Queue Size
9ab69348 Don't load chunks when attempting to unload a chunk
38c62622 Improve Optimize Memory use logic to make iterator safer and fix bad plugins like P2
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
3dafa6a0 Updated Upstream (CraftBukkit)
77b05b9c Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
7329e19c Updated Upstream (CraftBukkit)
b3a97d14 Fix startup errors when double clicking jar (#2903)
b51fbefc Revert "Fix errors on startup when double clicking jar (#2901)"
a0438fab Fix errors on startup when double clicking jar (#2901)
e0da6d4b Seed based feature search (Fixes#2312) (#2852)
78dfb77e Updated Upstream (Bukkit/CraftBukkit)
969ef51a Init legacy material data
c4714909 Fix items vanishing through end portal (Resolves#2681) (#2894)
74b0ef39 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
8782be3b [CI-SKIP] Rebuild patches
ff8a48b9 Don't show 1.15 plugins as legacy in plugins command (#2755)
a1339802 port PlayerLaunchProjectileEvent patch to 1.15 (#2758)
f3c55f23 port TE chunk lookup patch to 1.15 (#2757)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
bc447dc1 Track correct branch for /version
7dbceea2 Restore zero-tick farms fix
55944bc6 Revert "Drop fix zero-tick farms (Fixes#2736)"
3b93c5b1 Drop fix zero-tick farms (Fixes#2736)
31bc07cb Drop hopper optimization patch
788e0338 Don't set the count on already empty items in hopper moves (Fixes#2735)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
bfc807c2 Improve spawn loading and debug output for waiting on a chunk (#2595)
826b4762 Remove debug logging for incremental saves (#2600)
d39916c7 Add more timings to chunk provider tick (#2549)
43ec79a3 Add server oversleep to timings (#2509)
1d2a5915 Check if there are workers before trying to notify them (#2593)
89eb8902 [CI-SKIP] Rebuild patches
27fca92f Drop Optimize-GameRules-to-use-LinkedHashMap (#2594)
e4e80f8a Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
21faf822 Implement optional per player mobspawning (#2171)
88722ec8 Prevent consuming the wrong itemstack (#2477)
294e3046 Async chunk api/io/loading (#2308)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c6987e1a Peek the unload queue for chunk generation checks (#2332)
4ac69cec Bring task execution into server tick timings (#2357)
edce5384 Amend PlayerInteractAtEntityEvent javadoc for ArmorStands (#2309)
8ecd4337 Set spawning entity for fireworks spawned by a crossbow (#2358)