Upstream has released updates that appears to apply and compile correctly
Paper Changes:
f65f95ce3 Do not let the server load chunks from newer versions
1799ef140 Apply 1.16's light optimizations to 1.15.2 too
5a28de666 Further optimize chunk light prioritization
4e364423e Fix deadlock issue with watchdog stopping
82e048ebc Remove ability to disable async chunks unless single core cpu
b317f0dc4 [1.15] Fix off by one error for scheduling block ticks (#4013)
51741a180 [1.15] Tighten logic for handling target tick times in tick scheduler (#4011)
5657364b4 Fix Light Prioritization Issues
013374629 Fix AdvancementDataPlayer leak due from quitting early in login
74231d422 [1.15] Move range check for block placing up (#3918)
48ea17fa1 Optimize the advancement data player iteration to be O(N) rather than O(N^2)
be4d74d93 Fix Explosion location - Fixes#3574
31e5f6688 [1.15] Optimize NetworkManager exception handling (#3820)
2248fffcd Clean up duplicated GameProfile Properties
49491f32d Fix Player Profile textures being duplicated - Fixes#3667
3fc989992 [1.15] Fix MobGoals#getAllGoals not actually returning all goals (#3671)
1d1c0561f Manually inline PooledBlockPosition#d(int, int, int)
5fc45f4db Revert recent changes around player skulls using user cache
Tuinity Changes:
5794d12 Fix up lock handling for UserCache
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
70df8f27 Add PrepareGrindstoneEvent
24b2f54b Fix Player skulls for offline mode servers
ce270e14 Updated Upstream (Bukkit/CraftBukkit/Spigot)
c4ada0e1 Fix many chunk loading issues
37b244b5 Fix not running level updates for light if no pre/post task
e6142995 Add and implement PlayerRecipeBookClickEvent (#3351)
9bb4e930 Fix piston dupe patch creating ghost blocks (#3603)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a6ac47e5 Fix numerous item duplication issues and teleport issues
b7402f11 Add phantom creative and insomniac controls (#3222)
75819fac Fix Potion#toItemStack swapping the extended and upgraded constructor values (#3216)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cb15cfa4 Improve Async Login so pending connections dont get exposed
f275e9cb Optimize Hoppers - Major Boost - Got2GoFast!
0106485c Improvements to watchdog changes
65934b1f Fix build for last commit. 5am commits are great
3f436029 Don't process watchdog until server has fully started and ticked.
938bd972 Don't fire BlockFade on worldgen threads - Fixes#3208
509a828e Fix loading spawn chunks when async chunks is off
8a91bfd2 Improvements to async login
bf698865 Revert "Re-track players that dismount from other players"
82b98418 Fix some issues with async login as well another source of sync loads
aa241d2b Allow multiple callbacks to schedule for Callback Executor
a2064a41 Add PlayerAttackEntityCooldownResetEvent This event is called when processing a player's attack on an entity right before their attack strength cd is reset, there are no existing events that fire within this period of time so it was impossible to capture the players attack strength via API prior to this commit.
f48d4299 Allow sleeping players to float
eeb2f67d Fix Bed respawn deviating too far from vanilla (#3195)
68a7b9fe Move player to spawn point if spawn in unloaded world
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
f29c7ebd Improve async login (#3189)
9fd36824 Fix Citizens Player NPC tracking issue - Fixes#3186
0e72de1c Fix Player Tracking issue during join process.
f26362af Load Spawn Chunks Asynchronously and Spiral Out
54f762e2 Load Chunks for Login Asynchronously
f2d1b6e5 Clean up duplicate PlayerInitialSpawnEvent
c2d022d7 Fix Longstanding Broken behavior of PlayerJoinEvent
d0a348b9 Broadcast join messages to console
1ef687a4 Don't crash if player is attempted to be removed from untracked chunk.
c11668ac Make sure the chunk conversion task is executed immediately
26fb7cc3 Fix Chunk Post Processing deadlock risk
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ffecc4e2 Revert "Optimize entity list iteration requiring entities be in"
0a4286cc Prevent Fire from loading chunks
07915ea1 Add Player Client Options API (#2883)
bc48a317 Optimize entity list iteration requiring entities be in loaded chunks
88092fef Optimize ChunkProviderServer's chunk level checking helper methods
01e8ce8d Forced Watchdog Crash support and Improve Async Shutdown
fdb8fe78 Be less strict with vanilla teleport command limits
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
23ee0a8a Fix issue with 0,0 chunks causing crash
bc8fafb2 Updated Upstream (CraftBukkit/Spigot)
ebbca5ce Drowned is a RangedEntity (fixes API for Drowned to support Ranged)
83b03eee Don't move existing players to world spawn
3b3e38fd Fix issue with loading chunk during ticking chunks issue
78431dca Update test server startup script