Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cf82dad3 Fix Non Full Status Chunk NBT Memory Leak
5a12515a Update Log4J Configuration file to stop truncating stack traces
7c001d64 More Improvements to Chunks
e1c45196 Fix high memory use of non ticking chunks
ee9f0d51 Fix another case of breaking blocks causing sync chunk loads
6009ba8f Drop AABB limit patch until it can be tested more
0e9c24e5 Fix log spam about Hanging entities bounding boxes
83fadad7 Fix conversion for deserializing raw nbt itemstacks - Fixes#3424
4d38ee11 Many fixes and improvements to chunk prioritization
281181c7 Use saner Entity bounding box limits
edd6b6a2 Protect the visible chunk map from plugins touching it, trim Timing Errors
18c68657 Optimize performance of object pool
7e1525ea Many improvements to chunk prioritization and bug fixes
c82b292a Fix pooled buffer leak resulting in dynmap black spots - Fixes#3386
63274472 Fix ./paper edit continue for Windows
eb5a3058 Fix path in CONTRIBUTING.md (#3406)
f6ed326d Fix a small error in CONTRIBUTING.md (#3403)
614a664b Implement Chunk Priority / Urgency System for Chunks
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
8ce3dd5f [CI-SKIP] Fix Mojang API Brigadier dep - THIS IS NOT A NEW BUILD
00d760a5 Fix build due to spigot changing the build timestamp process
842e040c Updated Upstream (Bukkit/CraftBukkit/Spigot)
c03260a2 Add getter and setter for villager's numberOfRestocksToday (#3231)
fe366fbe null check tracker for entity metadata update - Fixes#3070
fdf41b74 Implement Brigadier Mojang API
e0ea2e0e Entity Activation Range 2.0! Major improvements to restoring behavior
10396d28 Fix Tracking Range mismatch on Vehicle/Passenger checks
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cb15cfa4 Improve Async Login so pending connections dont get exposed
f275e9cb Optimize Hoppers - Major Boost - Got2GoFast!
0106485c Improvements to watchdog changes
65934b1f Fix build for last commit. 5am commits are great
3f436029 Don't process watchdog until server has fully started and ticked.
938bd972 Don't fire BlockFade on worldgen threads - Fixes#3208
509a828e Fix loading spawn chunks when async chunks is off
8a91bfd2 Improvements to async login
bf698865 Revert "Re-track players that dismount from other players"
82b98418 Fix some issues with async login as well another source of sync loads
aa241d2b Allow multiple callbacks to schedule for Callback Executor
a2064a41 Add PlayerAttackEntityCooldownResetEvent This event is called when processing a player's attack on an entity right before their attack strength cd is reset, there are no existing events that fire within this period of time so it was impossible to capture the players attack strength via API prior to this commit.
f48d4299 Allow sleeping players to float
eeb2f67d Fix Bed respawn deviating too far from vanilla (#3195)
68a7b9fe Move player to spawn point if spawn in unloaded world
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
f29c7ebd Improve async login (#3189)
9fd36824 Fix Citizens Player NPC tracking issue - Fixes#3186
0e72de1c Fix Player Tracking issue during join process.
f26362af Load Spawn Chunks Asynchronously and Spiral Out
54f762e2 Load Chunks for Login Asynchronously
f2d1b6e5 Clean up duplicate PlayerInitialSpawnEvent
c2d022d7 Fix Longstanding Broken behavior of PlayerJoinEvent
d0a348b9 Broadcast join messages to console
1ef687a4 Don't crash if player is attempted to be removed from untracked chunk.
c11668ac Make sure the chunk conversion task is executed immediately
26fb7cc3 Fix Chunk Post Processing deadlock risk
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ffecc4e2 Revert "Optimize entity list iteration requiring entities be in"
0a4286cc Prevent Fire from loading chunks
07915ea1 Add Player Client Options API (#2883)
bc48a317 Optimize entity list iteration requiring entities be in loaded chunks
88092fef Optimize ChunkProviderServer's chunk level checking helper methods
01e8ce8d Forced Watchdog Crash support and Improve Async Shutdown
fdb8fe78 Be less strict with vanilla teleport command limits