Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@77a5779 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11197)
PaperMC/Paper@4d7cef3 Fix source of knockback for spigot events (#11176)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
a55617d9ce Fix/improve the last upstream update (#6780)
72a3175165 Updated Upstream (Bukkit/CraftBukkit) (#6791)
eaee7a2473 Use correct LevelStem registry when loading default end/nether (#6789)
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
7a59345eb7 Hide feature seeds in Timings
79e52a51bd Don't log if debug logging isn't enabled. (#6603)
89c648bcd7 Fix log message formatting when classes not owned by plugins use sysout (#6604)
3069eaee04 Fix tick rates map being stored with upper case values instead of lower case (#6587)
Airplane Changes:
1888adc228 Reduce fluid lookups for entities
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
06db5d08b0 Updated Upstream (Bukkit/CraftBukkit) (#6589)
810d200bb4 Improve interact distance check (#6591)
Airplane Changes:
8207533bdf Upstream
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
85ffdc4389 Updated Upstream (CraftBukkit)
f6a1cb21c5 Do not process entity loads in CraftChunk#getEntities (Fixes#6543)
5c7da5536b Prevent an infinite recursion error while rendering translatables (Fixes#6551) (#6555)
cc6fd371b2 Remove "Auto fix bad Y levels on player login" patch
3562558d62 Prevent softlocked end exit portal generation (#6525)
6fa1983e9c Use BlockPost#atY in end portal softlock fix
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
05cb10c56f Add repo for Velocity natives to dev bundle (#6536)
7bd7b18811 Configurable feature seeds (#6531)
ca708a0944 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6539)
f02d3d8989 flattener should try to render custom translations (#6540)
1276bd5039 Fixed layers from V2550 not being added to list (#6541)
a763f258da docs: remove Paper tool method for patch mods
20903fcf5e docs: drop table of contents; it's built into GH
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
b75eeca0 Boost light task priority to ensure it doesnt hold up chunk loads
3d2bc848 Ensure VillagerTrades doesn't load async - fixes#3495
e470f1ef Add more information to Timing Reports
f4a47db6 Improve Thread Pool usage to allow single threads for single cpu servers
a4fe910f Fix sounds when using worldedit regen command
70ad51a8 Updated Upstream (Bukkit/CraftBukkit)
d7cfa4fa Improve legacy format serialization more
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
d6eda567 Provide a useful PluginClassLoader#toString
a3fdafbd Restore Serialization Improvements again, wasn't an issue.
0e441c79 Revert "Improve Chat Component Legacy Serialization more"
53ef67b8 Improve Chat Component Legacy Serialization more
afc1fcfc Fix serialization of colors from components
eaa76a31 Add Villager Tasks to EAR inactive tick to keep behavior
357b52fd Improve Chunk Prioritization / Load Order
a76bc402 Improve Chunk Status Transition Speed
7a2b345b Synchronize DataPaletteBlock instead of ReentrantLock
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
b6cf80ee Preload important classes such as Logger and JLine
ea1a909c Fix netty version to 50 and restore epoll native support
10502558 Workaround for some hacky environments that mess up things
8b2a437b Fix plugins calling getChunkAtAsync asynchronously
c8055836 Update Netty to 4.1.51
64cfcf3e Optimize sending packets to nearby locations (sounds/effects)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cf82dad3 Fix Non Full Status Chunk NBT Memory Leak
5a12515a Update Log4J Configuration file to stop truncating stack traces
7c001d64 More Improvements to Chunks
e1c45196 Fix high memory use of non ticking chunks
ee9f0d51 Fix another case of breaking blocks causing sync chunk loads
6009ba8f Drop AABB limit patch until it can be tested more
0e9c24e5 Fix log spam about Hanging entities bounding boxes
83fadad7 Fix conversion for deserializing raw nbt itemstacks - Fixes#3424
4d38ee11 Many fixes and improvements to chunk prioritization
281181c7 Use saner Entity bounding box limits
edd6b6a2 Protect the visible chunk map from plugins touching it, trim Timing Errors
18c68657 Optimize performance of object pool
7e1525ea Many improvements to chunk prioritization and bug fixes
c82b292a Fix pooled buffer leak resulting in dynmap black spots - Fixes#3386
63274472 Fix ./paper edit continue for Windows
eb5a3058 Fix path in CONTRIBUTING.md (#3406)
f6ed326d Fix a small error in CONTRIBUTING.md (#3403)
614a664b Implement Chunk Priority / Urgency System for Chunks
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c8028d1c Fix data version check for ItemStack serialization (#3394)
9254a80a Fix race condition reintroduced in Prioritize class loader patch
6f196fe7 Add Raw Byte ItemStack Serialization
df43f828 Allow server startup for those poor people running <1G Xmx
3c9b65ef Fix cases where no-tick < tick view distance
72f89a07 Workaround for Client Lag Spikes (MC-162253)
3f941c0c Add option for console having all permissions
d2ae4658 Add permission for command blocks
9f8ae5cb Prioritise own classes where possible
74466412 Check portal restrictions when entering end gateways
fc9cf84d Fix NPE when temp ip bans expire (#3373)
16bd420d Add missing mob goals for API (#3367)
b5c4e2f6 Ensure no-tick view is not smaller than ticking VD
52564b1f Expand Pathfinding API with more options
dde65481 Fix usage of vanilla goals
7797aebe Drop Leads from nether portals - Fixes#3226
511b6bc2 Reduce MutableInt and Vec3d allocations, use ArrayDeque
84673141 Optimize NibbleArray to use pooled buffers
897dd2c8 Foundational work for Future Memory usage improvements
bb4002d8 Handle CraftPlayer#setSpectatorTarget better
4ae08959 Fix collision checks on spawning hanging entities and null on async chunk loads
c2f8d1ef Protect Bedrock and End Portal/Frames from being destroyed
827cc632 Updated Upstream (Bukkit/CraftBukkit/Spigot)
92f680ed Fix Pathfinding and obscure glitchy buggy 0 tick farms
7a7c4292 Optimize Pathfinder - Remove Streams / Optimized collections
fc917d16 Optimize Hoppers - Major performance improvement
14ad77c6 Fix PotionEffect API Ignoring Icon bug
eb3ce8a2 Fix EntityRaider picking up items when they shouldn't be able
1ea9ada0 Add a TELEPORT ticket when changing dimensions
8e9459ea Fix missing flag pass for isUrgent
7befec44 Potential bed api (#3339)
27945a6b Optimize WorldBorder collision checks and air
55e17a85 Wait for Async Tasks during shutdown
b5905256 Ensure Entity AABB's are never invalid
a054aa6f Properly remove Entities from current chunk
c894ddfd Fix teleporting onto a chunk line
57d6cc01 Send LOGIN protocol packets immediately - Fix disconnect during async prelogin
cd93e54d Don't use our modified chunk checks for collision in world gen
b4003ef1 Allow loading entities current chunk if needed to fix collision checks
e5f64896 Add Urgent API for Async Chunks API and use it for Async Teleport
ad8e59dc Ensure chunks loaded on respawn for suffocation check
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
b1691e7b Remove some Streams usage in Entity Collision
d454bbd5 Implement JellySquid's Entity Collision optimisations patch
8e85f841 Optimize Collision to not load chunks
ceb824db Fix ChunkCache .getXIfLoaded to use the local chunks in the cache
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a6ff84ad Revert Nibble patch, causing issues still
f1a8eb7f Use a finalizer for light packet instead of onPacketDone
03c9bb05 Optimize NibbleArray to use pooled buffers
d0a528b1 Move delayed init down later in tick, improve accuracy of startup time
We move the Find Crystal and the Orbit Crystal from Purpur-Server to Purpur-API for the those who use the Mob Goal API and this can be useful to give this goal to mob
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cc477e6a Force Plugins that use delayed tasks for init back in their place
597263fd Don't skip full player connection tick when dead
e2c23475 Revert loaded entity list (#3304)
fa87db6b Move another NetworkManager util into the inner class (#3303)
841c7d18 Make loaded entity list logic more consistent (#3301)
36f34f01 Updated Upstream (Bukkit/CraftBukkit)
5ca5f131 Rebuild all patches using the new rebuild pattern
1ccff6fa Add villager reputation API
5c0bfffa Speed up rebuilding patches and reduce diff
f37381ea Optimize Network Manager to not need synchronization
8f9df2ed Anti Xray cleanup
878c66f1 No-Tick view distance implementation - Closes#3196
b87743c1 Stop copy-on-write operations for updating light data
97a9c972 Optimize isOutsideRange to use distance maps
b4e629a2 Use distance map to optimise entity tracker / Misc Utils
d80d1517 Optimize Entity Ticking to Loaded Chunks only
31d7686d Add item slot helper methods for various inventories (#3221)
75e1e3b3 Mob Goal API
c7bc393a Revert "Don't flush packet queue off main thread"
1abd2bd2 Don't flush packet queue off main thread
a4ed58a9 Clean up Direct Memory Region Files Fix for different Java versions
55e35019 Set cap on JDK per-thread native byte buffer cache
b5101f4f Cleanup Region Files Direct Memory on close
81e655d7 Optimize Voxel Shape Merging
ed9fc11f Sync position on teleportation
9c326fce Nanothing to see here
3e9fc24b Attempt to fix FastLogin maybe